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So, the active scanner...

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Gallente Federation
#161 Posted: 2013.08.16 06:58
How will this affect the ability to see reds on the map when calling in a Percision Strike?

Son of a plasma cannon!

Osmon Surveillance
Caldari State
#162 Posted: 2013.08.16 08:29  |  Edited by: Dovallis Martan JenusKoll
Exclusion from intell!!!
I don't want things to rely more on the voice coms!

I've been on teams with people speaking Japanese, French, and Spanish to name a few.... These changes would drastically hurt them if they aren't fluent in the spoken language of the team or spotter!


CCP Wolfman wrote:
RKKR wrote:
Wait...a downgrade to TacNet is supposed to make this game more tactical?

So I won't be able to see where my allies (not in my squad) are doing in the distance/on the mini-map?

I guess I have to see how that works first...

Anyway, will have shooting,... have any effect on getting scanned?


You will always see team mates on the minimap and if they are in front of you. You just will not have the annoying chevrons sticking around at the edge of the screen for guys that are not in your line of sight.

Never found the extra chevrons annoying... I'm one of those people who like playing tactical games that offer a lot of strategy. Starcraft etc.) so I like extra info on the screen such as the health of enemies and indicators near me.


Ally indicators are just as useful.. When a chevron disappears from behind me I know an enemy is back there, or it gives me help finding the angle of an enemy sniper.
CCP Wolfman wrote:

Regarding objective hit indication, we want to fix that, it's on the list along with lots of little things

The hit detection pings for objectives make excellent tactical cover... Vs those who don't aim. It also helps me find snipers who don't bother reading the efficiency readouts.

In other words I've found this to be beneficial.

http://youtu.be/dtXupQg77SU

Dust to Dust

Remember the dream you had before the day you were born.

Sinq Laison Gendarmes
Gallente Federation
#163 Posted: 2013.08.16 14:13
How is the scanner relevant to a sniper? I believe it is only good for 100M. I shoot from 300M or more.

Can the other voices in other peoples minds hear my voices in my head????

Subsonic Synthesis
#164 Posted: 2013.08.16 14:33
Parson Atreides wrote:
CCP Wolfman wrote:

Shared vision for squads disabled.
HP bars and name tag visible only for what you are aiming/firing at.


Don't like.


Quote:
Hit indication is FF is off is disabled.


What?


Quote:
We are unhappy with how much noise there is on the HUD. It often gets in the way (tags in particular) rather than helping you understand what is going on. We want to clean it up.


Can you give us the option to turn these off instead of making it mandatory? Some of us aren't distracted by more than one thing on the screen and can handle multiple sources of information at once.
I have to echo all these sentiments. Disabling the HP bars for targets not actively being aimed/fired at will make my job as a Logi extremely harder to prioritize targets, considering that there won't be an easy way to assay the situation. It's already hard enough to lock onto targets with the repper, since it doesn't prioritize targets with less-than-100% armor, and in a crowded group of guys, it means that it normally takes 2-3 "fires" of the repper to get the right target. Don't make it harder for me to select who needs healing by making me have to individually select each one.


KILL-EM-QUICK
Rise Of Legion.
#165 Posted: 2013.08.16 14:38
Btw, this video shows what's wrong with Active Scanner - it's a logi module. You see a logi, again, doing a scout's job. Getting fast to the objectives, using stealth to jump enemies, taking advantage of fast hacking. Also, did you see how that logi has no margin of error on the scan? Why ever bother with a scout?

PLC, NK, Scout - before 1.8. That's right, I stack that OP Sh!t.

Nos Nothi
#166 Posted: 2013.08.16 16:40  |  Edited by: Shotty GoBang
calvin b wrote:
How is the scanner relevant to a sniper? I believe it is only good for 100M. I shoot from 300M or more.

Maybe squad up with a Spotter (e.g. squad tactics)?

PS: I'm admittedly biased and in favor of the proposed TacNet change. This particular change would encourage squad variety and better communication. By combining this change -- which will make Scouts matter -- with the Heavy buffs coming in 1.4, we may finally break from medium-frame monotony. Variety, role depth, more exciting combat ... these are all good for the game. For what its worth, that's my two cents.

o7

Knights Of The 0ld Republic
#167 Posted: 2013.08.16 18:30
CCP Wolfman wrote:
This seems like a good opportunity to tell you about some of the scanning related things we’re currently testing internally.

What are we testing?

  • Shared vision for squads disabled.
  • Team member chevrons only visible when they are in LOS. Squad chevrons remain 3D (stick to the edge of the screen).
  • The active scanner shares all scan results with your squad.
  • Pretty little pulsing effect on things that have been scanned so you can understand why you are seeing them and why they disappear.
  • HP bars and name tag visible only for what you are aiming/firing at.
  • Hit indication if FF is off is disabled.

Why are we testing this?

  • We are unhappy with how much noise there is on the HUD. It often gets in the way (tags in particular) rather than helping you understand what is going on. We want to clean it up.
  • We feel that scanning in particular is unclear, you often didn’t really know why you see some things and not others.
  • We want active scanning to be a more important tactical mechanic.

How is it going?

Pretty well, quite happy with it so far :-)


why this? where is PvE??? where is the missing suits? commander rts mode? factional warfare real rewards, why doesn't the HOLO MAP TABLE WORK REMOVE IT FOR NOW, how about the missing weapons? Skrimish 1.0 as the final stage in taking over a district, the choice to nue it or hack it with the MCC *like I've already done in your game over 2 years ago*

Where is the VITA app that was going to be done 9 months ago.

so on...

Ultramarine Corp
#168 Posted: 2013.08.17 01:18
Paladin Sas wrote:
Id like to ask, if i may, how many meters are the ticks on the mini map at? ive always wondered so i can get a better idea of the distance between me and my enemy, but im usually to busy getting shot at to stop and get a distance reading to compair with the mini map. if someone could drop this info, i would be very thankful :)



I think its like 10, 50 and 100.
Savage Bullet
RUST415
#169 Posted: 2013.08.17 01:27
Charlie 'Chaplin' Pennock wrote:
Paladin Sas wrote:
Id like to ask, if i may, how many meters are the ticks on the mini map at? ive always wondered so i can get a better idea of the distance between me and my enemy, but im usually to busy getting shot at to stop and get a distance reading to compair with the mini map. if someone could drop this info, i would be very thankful :)



I think its like 10, 50 and 100.


The middile circle is 50m. So I think the ticks in between are 10 or 15m. but that middle circle is surely 50m. I make sure to not engage targets inside that circle with my laser rifle.
#170 Posted: 2013.08.17 03:25
Shotty GoBang wrote:
calvin b wrote:
How is the scanner relevant to a sniper? I believe it is only good for 100M. I shoot from 300M or more.

Maybe squad up with a Spotter (e.g. squad tactics)?

PS: I'm admittedly biased and in favor of the proposed TacNet change. This particular change would encourage squad variety and better communication. By combining this change -- which will make Scouts matter -- with the Heavy buffs coming in 1.4, we may finally break from medium-frame monotony. Variety, role depth, more exciting combat ... these are all good for the game. For what its worth, that's my two cents.


I'd think you would see more medium frames carrying active scanners than converts to scouts. The heavy buff is nice for heavies so good for them.

Below 28 dB

514 to PS4
#171 Posted: 2013.08.17 20:10
Ivan Avogadro wrote:
Wolfman, without shared vision will it be possible to bump the effectiveness of the long range scanning and profile analysis skills? As passives for flanking, they currently aren't very good, but I understand you guys couldn't allow everyone to see 50m at 360 degrees and share it all. The maps would have been giant radar dishes.

With this change though, it seems like a great time to address the EWAR skills in general, not just active scanners. You could safely move a scouts scan range to 75 or 100m (by lvl 5 long range with modules) now that they aren't sharing vision.


This makes a lot of sense.

If you see a group, you break out your scanner and scan them to present the info to your squad mates.
Interregnum.
#172 Posted: 2013.08.18 18:25  |  Edited by: Sylwester Dziewiecki
CCP Wolfman wrote:
RKKR wrote:
Wait...a downgrade to TacNet is supposed to make this game more tactical?

So I won't be able to see where my allies (not in my squad) are doing in the distance/on the mini-map?

I guess I have to see how that works first...

Anyway, will have shooting,... have any effect on getting scanned?


You will always see team mates on the minimap and if they are in front of you. You just will not have the annoying chevrons sticking around at the edge of the screen for guys that are not in your line of sight.

I'm Railgun HAV pilot. Sometimes people that is in front of me are invisible, because of draw distance, will I see they chevrons?(edit: ..will I see chevrones after this update will come to life)

And something scanning related - if some of my teammates see enemy vehicle, and he is in Pilot suit, I want to see red-marker of it on me TacNet. Actually it makes sense if all the pilots shared they TacNet system.

This is Skirmish v1.0.

In my free time I like to spend time.

Savage Bullet
RUST415
#173 Posted: 2013.08.19 11:35
Bump! This is going to be a big deal people. Get ready for getting surprised all the time in skirmish/domination.
Dogs of War Gaming
#174 Posted: 2013.08.19 11:37
Beren Hurin wrote:
Bump! This is going to be a big deal people. Get ready for getting surprised all the time in skirmish/domination.

Not for me, I never leave the merc quarters without it on on my logi

"The air smells damp and oppressive, like a wet nun"

"Why am I talking to a lightbulb? Illuminate me"

Sanguis Defense Syndicate
#175 Posted: 2013.08.19 16:38  |  Edited by: Poonmunch
CCP Wolfman wrote:

  • HP bars and name tag visible only for what you are aiming/firing at.

  • We are unhappy with how much noise there is on the HUD. It often gets in the way (tags in particular) rather than helping you understand what is going on. We want to clean it up.



  • YES, YES, YES!

    Every sniper just had a religious experience.

    / first born male child sent.


    Munch

    Anyone who buys AUR now is a fool.

    Molon Labe.
    The Irukandji 3.0
    #176 Posted: 2013.08.19 16:56
    2-Ton Twenty-One wrote:
    CCP Wolfman wrote:
    Too many comments! I’ll try and address some of the points I’ve seen…

    If scanners are sharing info to the whole team then it is actually a bug. I suspect that you may simply think it is sharing to the whole team because the UI is so unclear. With no way for you or your team mates to distinguish between active scan, passive scan and shared vision results it’s not easy to understand why you are seeing what you are seeing. This is something we wanted (and I think needed) to improve.

    I was a little worried myself about the impact of only seeing the HP of targeted entities but in testing so far I’ve found it to be a positive change. I no longer encounter a group of as little as 3 players and fail to see the names/HP status of any of them because the tags are all on top of one another. That situation is counter to the whole point of having tags in the first place. I used to encounter even worse situations where I couldn’t even pick a target because there is just a blob of tags in the way. That just had to go.

    I’ve also found it’s made the game more exciting and less of a ‘hunt the red chevron’ contest Smile

    We will be implementing WP rewards for the scanner. Right now we’re not sure if they will make it for 1.4, it’s getting a bit tight so keep your fingers crossed.

    Lastly, don’t forget this is something we can and will continue to work on and improve with your feedback.



    Now if you can just make HP a single bar instead of shields/armor as it favors shield tanking from a teamfire point of view, as it makes armor tankers get focused more as they always look like they are at half health in combat thus drawing more fire. It should be a combined single bar.


    +1. Same for the HUD area showing your own health. Tough to tell out of your peripheral vision if you are out of shields or armor. Changing to one bar for both makes sense to me.
    Sanguis Defense Syndicate
    #177 Posted: 2013.08.19 18:16  |  Edited by: Poonmunch
    Jesper Kines wrote:

    Even as a sniper, I don't often encounter issues with the current tags.


    I disagree. When the reds are in a big cluster it is very difficult to distinguish one from the other. Good teams know this and cluster around hackers, objectives and run around the map in tight groups.


    Jesper Kines wrote:
    you even tried increasing the transparency or scaling the tags?


    This is a good idea, especially if I could turn this on/off in the game settings.


    Jesper Kines wrote:
    bigger concern is that you're crippling the overwatch role without providing a decent substitute.


    I agree, we have to watch this.


    Jesper Kines wrote:
    Also, if you really want to reduce threat detection from a distance, remove enemy hives and uplinks from the overhead map unless a friendly is detecting it.


    I agree. And I'll go one step further: let me dim them on my HUD. Again, a big cluster of these can completely obscure a sniper's visualization of an objective and I can't see reds in the glare of nano hives.


    Jesper Kines wrote:
    meaningful change would be to show the scout suits some "detection love" since they're so much on the squishy side these days.


    Scouts have asked for love repeatedly. This seems reasonable.


    Munch

    Anyone who buys AUR now is a fool.

    Demon Ronin
    #178 Posted: 2013.08.19 18:18
    I don't like this thread. Someone nerf the active scanner.
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