General Discussions

 
^ Back to top

Topic is locked indefinitely.

 

So, the active scanner...

Jump to first DEV post
Author
B.S.A.A.
#41 Posted: 2013.07.29 08:27
I'm not sure I understand...

Does this mean that active scanning will only work within a squad? What if I'm not in a squad?

I also hope that you aren't getting rid of enemy health bars for stuff I'm not shooting at because I've often found that switching targets to a player who is almost dead (finishing him off for a squad mate who needs to reload for example) and then switching back to my initial target has led to some really tense and interesting victories.

Target prioritisation is a big deal in Dust.
OSG Planetary Operations
#42 Posted: 2013.07.29 08:29
This will definitely allow the game to be more "team" based as opposed to squad-based and therefore, will require more communications between different squads coordinating with one another, which I can get behind. The problem is that the comms structure is not all there yet, as most of us Squad Players tend to be squad chat more often than not mainly because being on Team Chat means a lot of people speaking at once with no indication of who is currently speaking directly on the HUD. Is it a possibility to add this in? Nothing intrusive, just a name and a speaker symbol
Xer Cloud Consortium
Control-Alt-Duvolle
#43 Posted: 2013.07.29 08:31
Doyle Reese wrote:
The problem is that the comms structure is not all there yet, as most of us Squad Players tend to be squad chat more often than not mainly because being on Team Chat means a lot of people speaking at once with no indication of who is currently speaking directly on the HUD. Is it a possibility to add this in? Nothing intrusive, just a name and a speaker symbol


*THIS* +1

Also, Features/Ideas thread should be made.
Condotta Rouvenor
Gallente Federation
#44 Posted: 2013.07.29 08:36
CCP Wolfman wrote:
RKKR wrote:
Wait...a downgrade to TacNet is supposed to make this game more tactical?

So I won't be able to see where my allies (not in my squad) are doing in the distance/on the mini-map?

I guess I have to see how that works first...

Anyway, will have shooting,... have any effect on getting scanned?


You will always see team mates on the minimap and if they are in front of you. You just will not have the annoying chevrons sticking around at the edge of the screen for guys that are not in your line of sight.


Ok cool, that makes more sense now. Thanks for clarifying, the wording originally had me worried also.
#45 Posted: 2013.07.29 08:38  |  Edited by: Billi Gene
it might be the time to infer that a squad leader auto join Match channel (with accompanying PTT hot key=/=R2+select), locked to all but squad leaders... might be a timely addition.

also allowing squad leaders increased intel such as purple squad leader markers (numbered with squad designation but of course!) for other blue squad leaders on the field, might be a welcome addition with what appears to be a move towards player based cohesion tactics.

more work now means less stress later?

edit:
identifying squad leader and squad number by numerical 'pips' at the start of every PTT:
"[pip] squad 1 has a maddy at alpha"
"[pippippip] copy that squad 3 en route, we have AV"

squad leader chat has priority muting all other comms, but also has the needed mute functions :P

Pedant, Ape, Troll. My Beard makes Alpha's sook :P

Zumari Force Projection
Caldari State
#46 Posted: 2013.07.29 08:39
I run around with a sniper rifle most of the time now so I would really like AP mines and the cloak!
However, disabling the TAC-NET will turn this into COD gun-and-run style, not to mention the amount of complaints from sniper.
B.S.A.A.
#47 Posted: 2013.07.29 08:44
Shouldn't we have squad leaders with cross squad/team chat? So Three squads would mean the three leaders are in a chat with the other leaders and their squad?
Doomheim
#48 Posted: 2013.07.29 08:44
TEBOW BAGGINS wrote:
we dont talk about scanners much to keep them under the nerf radar


too late...
The Southern Legion
#49 Posted: 2013.07.29 08:47
You know what would be awesome?

A sensor grenade!

Throw it around a corner or in a room to let you know the locations of enemies.
#50 Posted: 2013.07.29 08:48
CCP Wolfman wrote:
This seems like a good opportunity to tell you about some of the scanning related things we’re currently testing internally.

What are we testing?

  • Shared vision for squads disabled.
  • Team member chevrons only visible when they are in LOS. Squad chevrons remain 3D (stick to the edge of the screen).
  • The active scanner shares all scan results with your squad.
  • Pretty little pulsing effect on things that have been scanned so you can understand why you are seeing them and why they disappear.
  • HP bars and name tag visible only for what you are aiming/firing at.
  • Hit indication if FF is off is disabled.

Why are we testing this?

  • We are unhappy with how much noise there is on the HUD. It often gets in the way (tags in particular) rather than helping you understand what is going on. We want to clean it up.
  • We feel that scanning in particular is unclear, you often didn’t really know why you see some things and not others.
  • We want active scanning to be a more important tactical mechanic.

How is it going?

Pretty well, quite happy with it so far :-)

CCP Wolfman, any chance there actually will be any WP gain for scanner user? Like kill assists for light up reds? Anything?

It's like with flying a dropship -- can be useful, but not really giving you anything WP wise.

"Balancing" will continue until full racial disparity is reached.

#51 Posted: 2013.07.29 08:53
Henry DeMartos wrote:
I run around with a sniper rifle most of the time now so I would really like AP mines and the cloak!
However, disabling the TAC-NET will turn this into COD gun-and-run style, not to mention the amount of complaints from sniper.


my snipering would actually like some form of UI suppression, currently when a half dead target runs a pack of reds its an effective defence against being sniped.... all I can see is a bunch of chevrons with names popping out at random, and no way to differentiate targets. I don't think these changes will solve this issue, unless we can somehow "lock-on" to a target to suppress every other targets intel.

Pedant, Ape, Troll. My Beard makes Alpha's sook :P

Zumari Force Projection
Caldari State
#52 Posted: 2013.07.29 08:57
Billi Gene wrote:
Henry DeMartos wrote:
I run around with a sniper rifle most of the time now so I would really like AP mines and the cloak!
However, disabling the TAC-NET will turn this into COD gun-and-run style, not to mention the amount of complaints from sniper.


my snipering would actually like some form of UI suppression, currently when a half dead target runs a pack of reds its an effective defence against being sniped.... all I can see is a bunch of chevrons with names popping out at random, and no way to differentiate targets. I don't think these changes will solve this issue, unless we can somehow "lock-on" to a target to suppress every other targets intel.

I would love that!
Dogs of War Gaming
#53 Posted: 2013.07.29 09:00
Is an incentive of WP really necessary? Isn't it good enough just knowing how many enemies are ahead, what direction they are facing and where they are going so you can get the drop on them not incentive enough?

"The air smells damp and oppressive, like a wet nun"

"Why am I talking to a lightbulb? Illuminate me"

Condotta Rouvenor
Gallente Federation
#54 Posted: 2013.07.29 09:11
broonfondle majikthies wrote:
Is an incentive of WP really necessary? Isn't it good enough just knowing how many enemies are ahead, what direction they are facing and where they are going so you can get the drop on them not incentive enough?


Nope.

It's one of those things that most players will just say: "Meh, someone else can do it, I wanna shoot peeps in the face."

Plus, any way for noobs to make some WP without getting face-raped up front trying to be rambo is a good thing.
Dogs of War Gaming
#55 Posted: 2013.07.29 09:22
RedRebelCork wrote:
broonfondle majikthies wrote:
Is an incentive of WP really necessary? Isn't it good enough just knowing how many enemies are ahead, what direction they are facing and where they are going so you can get the drop on them not incentive enough?


Nope.

It's one of those things that most players will just say: "Meh, someone else can do it, I wanna shoot peeps in the face."

Plus, any way for noobs to make some WP without getting face-raped up front trying to be rambo is a good thing.


Oh great, I'm going to be labelled as a noob just cus I use 'tactics' -_-

"The air smells damp and oppressive, like a wet nun"

"Why am I talking to a lightbulb? Illuminate me"

Zumari Force Projection
Caldari State
#56 Posted: 2013.07.29 09:27
broonfondle majikthies wrote:
RedRebelCork wrote:
broonfondle majikthies wrote:
Is an incentive of WP really necessary? Isn't it good enough just knowing how many enemies are ahead, what direction they are facing and where they are going so you can get the drop on them not incentive enough?


Nope.

It's one of those things that most players will just say: "Meh, someone else can do it, I wanna shoot peeps in the face."

Plus, any way for noobs to make some WP without getting face-raped up front trying to be rambo is a good thing.


Oh great, I'm going to be labelled as a noob just cus I use 'tactics' -_-

Noob and a WP poor player. I would love proper tactic but... there's us and the rest of the gun toting grunts...
Villore Sec Ops
Gallente Federation
#57 Posted: 2013.07.29 09:37
CCP Wolfman wrote:
This seems like a good opportunity to tell you about some of the scanning related things we’re currently testing internally.

What are we testing?

  • Shared vision for squads disabled.


Is it possible set it up so that only the Scout's vision is shared with the squad and would that be viable or do you think it would just defeat the purpose?
Dogs of War Gaming
#58 Posted: 2013.07.29 09:37
Henry DeMartos wrote:
broonfondle majikthies wrote:
RedRebelCork wrote:
broonfondle majikthies wrote:
Is an incentive of WP really necessary? Isn't it good enough just knowing how many enemies are ahead, what direction they are facing and where they are going so you can get the drop on them not incentive enough?


Nope.

It's one of those things that most players will just say: "Meh, someone else can do it, I wanna shoot peeps in the face."

Plus, any way for noobs to make some WP without getting face-raped up front trying to be rambo is a good thing.


Oh great, I'm going to be labelled as a noob just cus I use 'tactics' -_-

Noob and a WP poor player. I would love proper tactic but... there's us and the rest of the gun toting grunts...


I average the 1000 WP cap most games anyway (with a decent kill ratio) I don't need the extra points

"The air smells damp and oppressive, like a wet nun"

"Why am I talking to a lightbulb? Illuminate me"

Zumari Force Projection
Caldari State
#59 Posted: 2013.07.29 09:47
broonfondle majikthies wrote:
Henry DeMartos wrote:
broonfondle majikthies wrote:
RedRebelCork wrote:
broonfondle majikthies wrote:
Is an incentive of WP really necessary? Isn't it good enough just knowing how many enemies are ahead, what direction they are facing and where they are going so you can get the drop on them not incentive enough?


Nope.

It's one of those things that most players will just say: "Meh, someone else can do it, I wanna shoot peeps in the face."

Plus, any way for noobs to make some WP without getting face-raped up front trying to be rambo is a good thing.


Oh great, I'm going to be labelled as a noob just cus I use 'tactics' -_-

Noob and a WP poor player. I would love proper tactic but... there's us and the rest of the gun toting grunts...


I average the 1000 WP cap most games anyway (with a decent kill ratio) I don't need the extra points

I dare you! I double dare you to run sniper!
Nos Nothi
#60 Posted: 2013.07.29 09:48
Id like to ask, if i may, how many meters are the ticks on the mini map at? ive always wondered so i can get a better idea of the distance between me and my enemy, but im usually to busy getting shot at to stop and get a distance reading to compair with the mini map. if someone could drop this info, i would be very thankful :)
Forum Jump