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CPM AMA 7/24/2013 Summary Report.

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Night Theifs
Curatores Veritatis Alliance
#21 Posted: 2013.07.25 12:32
Damn, IWS, I toss down a lot of words whenever I write recreationally, but that made even me do a double-take. Hell of a long write-up.

After reading the whole thing through, damn glad to see the AMA went so well. Can't wait to see what's coming down the pipe for 1.4 and 1.5!

Amidst the blue skies

A link from past to future

The sheltering wings of the protector

514 to PS4
#22 Posted: 2013.07.25 13:15
Good stuff!

I sure hope the Dev team delivers some home runs in the following weeks.

The vibe is not good, but hey no pressure.
DUST University
#23 Posted: 2013.07.25 13:37
Thanks for doing this IWS. And to all the CPM.

I was working so couldn't join the AMA but glad to know that CCP are getting on track with this.

CPM 1&2 Member

CEO of DUST University

Nos Nothi
#24 Posted: 2013.07.25 14:26  |  Edited by: Shotty GoBang
Great post, CPM_Saber.

Big thanks to you and Nova (and Laurent, on occasion) for being responsive to questions and complaints from the Scout Community. We make up a tiny percentage of the player base, so you'd be justified in relegating Scoutly concerns to low priority. Thanks again for not turning a blind eye to our plight.

Also, a quick head's up. Scouts are presently PO'd about heading into 1.3 with continued combat handicap. Many are are under the impression that the handicap will extend through 1.4 and beyond.

Care to comment on the proximity of Cmdr Wang's stated "future Dev love for Scouts"?
Does CCP still hold the power to dispense Dev love via Hotfix?

-Shotty GoBang

o7

C C P
C C P Alliance
#25 Posted: 2013.07.25 15:48
So bummed I missed this! Stupid food poisoning! Or whatever kicked my butt this week! Really awesome job guys - I hope you had fun doing it!

@CCP_Mintchip Ask Me On Twitter!

Clonation
#26 Posted: 2013.07.25 15:52
Fun Mintchip? Are you having fun?

Thanks to the CPM. You folks are holding the line in a big way.

Things sound dire in ShangHai.

Hope CCP can staunch the bleeding and get this beast under control
Osmon Surveillance
Caldari State
#27 Posted: 2013.07.25 16:54
So What is the news on PVE? Aside from the work on the drones, any other dialogue going on?
Great source of discussion on it is here. https://forums.dust514.com/default.aspx?g=posts&t=49714

Veni, Vedi, Veni

Professor Nova's Super Ethical Auction House
#28 Posted: 2013.07.25 19:45
Shotty GoBang wrote:
Great post, CPM_Saber.

Care to comment on the proximity of Cmdr Wang's stated "future Dev love for Scouts"?
Does CCP still hold the power to dispense Dev love via Hotfix?

-Shotty GoBang


We've been told that infantry are getting looked at in 1.4, but the scope of this comment wasn't very clearly elaborated on yet. We're in the process of scheduling a meeting with CCP Flying Scottsman (The lead game designer) and CCP Remnant (The designer currently in charge of overall balancing for infantry) to get a discussion going about what will be changing, how they go about their balancing process in the first place, etc. Our intent in this meeting is to further push our crusade of "If you spend like 20 minutes a day for a day for two actually talking to your playerbase about a change you're thinking about making, you'll save yourself weeks of re-tooling and re-adjusting in the long run"

As far as scouts go, we've heard nothing specific about it, but we can confirm that CCP agree's they are in a pretty crap place. When being told about the upcoming aiming improvements concern was expressed that this might shaft scouts even further, so we're hoping they took that kind of stuff into account if scouts are on the balancing plate for 1.4!

As for what can/can't be hotfixed, this is a murky point.

They /apparently/ have the ability to hotfix in balancing changes to almost every stat but range with very short notice. We've never got a solid answer on why they let things fester for so long if that's the case, though. We're at a stage where trying to figure out what they can/can't do with their tech is something we're trying to get answers on so we can better direct feedback, but we're encountering resistance for whatever reason on a lot of stuff.

When I've got something solid about the state of scouts, I'll seek permission to share it ASAP.
Den of Swords
#29 Posted: 2013.07.25 19:45  |  Edited by: Iron Wolf Saber
Flaminius-Aurelius Julius wrote:
So What is the news on PVE? Aside from the work on the drones, any other dialogue going on?
Great source of discussion on it is here. https://forums.dust514.com/default.aspx?g=posts&t=49714


PVE is stilling on the shelf, at least we do know its not on the floor like some other items might have been lately. PVE is a pretty large project overall and would require a significant amount of resources to make it work properly While it is still possible to might see it this year, it is something I would not bet on. This is truly dependent on how well we can hone the core. I would have written a report reply but a simple not in the near future wasn't would have sufficed.

Former CPM 0, CPM 1

Omni-Soldier, Forum Warrior

Den of Swords
#30 Posted: 2013.07.25 20:30  |  Edited by: Iron Wolf Saber
2-Ton Twenty-One wrote:
Thanks for the info. Has CCP ever thought of player content? there are allot of things players could be modeling and animating, and submitting to CCP that they could certainly use the extra manpower with.

Valve has shown a way forward to this and it is a great way to help create content for your game.

The ARMA series is also a great example of this.

Admitting your team is small and limited is the first step, figuring out how to force multiply is the next.

And player content is a great force multiplier.


They have actually take a look at these four ships

http://fc05.deviantart.net/fs71/f/2010/284/7/e/eve_online__tornado_by_dreamwa1ker-d30g6np.jpg

http://www.playpc.pl/wp-content/uploads/2011/04/Mentor_Battlecruiser.jpg

http://fc02.deviantart.net/fs70/f/2010/286/2/6/ore_seraphim_by_lobaud-d30nxek.jpg

http://fc00.deviantart.net/fs70/f/2010/283/f/9/ascog_primary_arrangement_by_dlamont-d30h8af.jpg

Look Familar?

Google Up

Eve Tornado
Eve Oracle
Eve Talos
Eve Naga

Former CPM 0, CPM 1

Omni-Soldier, Forum Warrior

Imperfects
Negative-Feedback
#31 Posted: 2013.07.25 23:21  |  Edited by: 2-Ton Twenty-One
Iron Wolf Saber wrote:
2-Ton Twenty-One wrote:
Thanks for the info. Has CCP ever thought of player content? there are allot of things players could be modeling and animating, and submitting to CCP that they could certainly use the extra manpower with.

Valve has shown a way forward to this and it is a great way to help create content for your game.

The ARMA series is also a great example of this.

Admitting your team is small and limited is the first step, figuring out how to force multiply is the next.

And player content is a great force multiplier.


They have actually take a look at these four ships

http://fc05.deviantart.net/fs71/f/2010/284/7/e/eve_online__tornado_by_dreamwa1ker-d30g6np.jpg

http://www.playpc.pl/wp-content/uploads/2011/04/Mentor_Battlecruiser.jpg

http://fc02.deviantart.net/fs70/f/2010/286/2/6/ore_seraphim_by_lobaud-d30nxek.jpg

http://fc00.deviantart.net/fs70/f/2010/283/f/9/ascog_primary_arrangement_by_dlamont-d30h8af.jpg

Look Familar?

Google Up

Eve Tornado
Eve Oracle
Eve Talos
Eve Naga


Then they should def look to build on that with dust in the future, its not hard to get players when you have a decent core product out to start making models, guns and animations and maps or sockets for you. In a year or so if things improve and they get the game sorted out that should be something they should look at doing in order to force multiply content and development. Also instead of just drawings because that's weak sause have the guys MAKE the polygon models is what i mean, not just pictures.
Den of Swords
#32 Posted: 2013.07.25 23:47
Well CCP did say they were interesting in working in the steam workshop but that's likely more to do with Unity development and making games based on that engine.

Former CPM 0, CPM 1

Omni-Soldier, Forum Warrior

Imperfects
Negative-Feedback
#33 Posted: 2013.07.25 23:57  |  Edited by: 2-Ton Twenty-One
Iron Wolf Saber wrote:
Well CCP did say they were interesting in working in the steam workshop but that's likely more to do with Unity development and making games based on that engine.


Yeah but which engine/game is going to be the one with the lower budget, less devs struggling to get content pushed out?

Plus making models for the U3 engine can be easy if the devs let ppl know the poly count and parameters of stuff and that sort of thing. if done right it can be a boon to both the devs and the playerbase. plus a steam workshop is a natural fit for a FPS like dust and the U3 engine.
WarRavens
Imperium Eden
#34 Posted: 2013.07.26 01:56
What happened with the weather effects? I've been looking forward to this as a potential means to provide cover to flying vehicles.

Something else that i've been wondering. When the missing racial vehicles are introduced. Will we be able to spec into our races version? I'm minmatar, but am forced to fly caldari as my preferred choice is not available.

It doent need to be a complete respec. Just transfer of skill points invested in the caldari dropships into my races counterparts.
#35 Posted: 2013.07.26 20:16  |  Edited by: DUST Fiend
While I don't particularly care one way or the other...

If 1.4 and beyond are set to be such a massive shake up of things, can we expect another SP respec?

I can confidently say if the vehicle rehaul is worth a damn, I wouldn't mind getting back into flying, even though my ISK is tied up in other things....or what little is left of it after my Uprising Dropship nightmare >_<

Also props to IWS for a freaking detailed post
Ikomari-Onu Enforcement
Caldari State
#36 Posted: 2013.07.27 04:11
Thank bejesus.

Give me matchmaking and ill be back.

Just letting you know what I think would be good ASAP.

I am the bluedot. And I will rise again.

Kang Lo Directorate
Gallente Federation
#37 Posted: 2013.07.27 07:04
+1 Great post. Glad to see an update.

Thoughts: Super bummed PVE is shelved. However, from what I've seen with where balancing and core mechanics are going I can definitely say it's a good tradeoff.

My Priority List:
Fix LLAVs > Weapon Balance > Armor vs. Shield balance > Core Mechanics > New Game Modes > New Maps > Rounding out racial weapons/vehicles > PVE Content > New vehicle types > New weapon types

Glad to see a few of my high points getting hit in 1.3/1.4
Ikomari-Onu Enforcement
Caldari State
#38 Posted: 2013.07.28 02:54
Gorgoth24Reborn wrote:
+1 Great post. Glad to see an update.

Thoughts: Super bummed PVE is shelved. However, from what I've seen with where balancing and core mechanics are going I can definitely say it's a good tradeoff.

My Priority List:
Matchmaking>Fix LLAVs > Weapon Balance > Armor vs. Shield balance > Core Mechanics > New Game Modes > New Maps > Rounding out racial weapons/vehicles > PVE Content > New vehicle types > New weapon types

Glad to see a few of my high points getting hit in 1.3/1.4

Fixed (At least for me!) Twisted

I am the bluedot. And I will rise again.

Roaming Blades
#39 Posted: 2013.07.28 11:58
Very nice post, good to get some info about what's going on now, shame about PvE tho, was really looking forward to that.

Btw, any word on MTACs?
I'm not really expecting anything extremely soon, but I am wondering if would it be something we might see this year, or is it in the "SOON™" list?
I'm saving up my SP for when they hit, but if its gonna take a year+, I'm thinking I should probably start using that SP for something else in the meantime.

Also mainly out of curiosity, has there been any mention of trophies?
This one wouldn't make a huge difference to me either way, but still been wondering for a while, might be interesting to have.
The Pyramid Order
#40 Posted: 2013.07.29 04:52
Thanks for taking the time and letting the community know these things. But is there ever going to be anything new for the heavy class. We never get any new suits and it took months for them to put an aurum steemline out. Or a new heavy class weapon

Dark Pyramid Order

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