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Is there a schedule for the comming patches? A roadmap maybe? [UPDATE V4]

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Author
Pure Innocence.
#101 Posted: 2013.06.28 12:06
Good to know, atleast now I don't have to worry about saving my SP for that Caldari heavy anytime soon.
Royal Uhlans
Amarr Empire
#102 Posted: 2013.06.28 12:49
CCP Eterne wrote:
The dev blog we put out on Tuesday was our Uprising + the Future dev blog.

If you want a more detailed look at our roadmap, here are the things we'll be working on over the coming months.


  • Upgrading the New Player Experience so you have greater context, immersion, and are better prepared to survive in DUST.
  • Improving controls for aiming
  • Balancing Instant Battles so players are matched better
  • Making sure all battles hit a consistent 30 FPS minimum for our current max battle sizes
  • Improving vehicle movement
  • Balancing vehicles so each has a role and is balanced both versus other vehicles and infantry
  • Improving infantry movement
  • Making getting into battles provide more context about what's going on, why you're fighting, etc.
  • Improving Planetary Conquest and making it more meaningful and interesting to be involved with
  • Improving Factional Warfare, making it more interesting, and rewarding players who are loyal to a faction somehow
  • Fixing bugs and exploits
  • Improving overall gear balancing so there is no "best" choice and there are tactical choices to make
  • Improving situational awareness tools through the UI
  • Improving the fitting experience through UI and better integration with the market


There are also things that are not high level roadmap stuff that we'll be working on. Stuff like the addition of snow in Uprising 1.2 is a good example of this. For example, we have some other graphical improvements coming in 1.3, such as some changes to sites and scopes to improve visibility in certain environments, which are not "Roadmap" items but are still important fixes nonetheless.

We don't have set-in-stone dates for when certain things are coming. It's also not really possible to share the nitty gritty details of each roadmap item at the moment, for a variety of reasons.



This needs a sticky.
Fatal Absolution
Bleeding Sun Conglomerate
#103 Posted: 2013.06.28 15:37
CCP Eterne wrote:
soon.

I had to do it. Now that that's out the way. This all sounds perfect CCP, just awesome. What is there to complain once you have a bad a$$ game?
Goonfeet
Special Planetary Emergency Response Group
#104 Posted: 2013.06.28 15:43  |  Edited by: meri jin
CCP Eterne wrote:
The dev blog we put out on Tuesday was our Uprising + the Future dev blog.

If you want a more detailed look at our roadmap, here are the things we'll be working on over the coming months.


  • Upgrading the New Player Experience so you have greater context, immersion, and are better prepared to survive in DUST.
  • Improving controls for aiming
  • Balancing Instant Battles so players are matched better
  • Making sure all battles hit a consistent 30 FPS minimum for our current max battle sizes
  • Improving vehicle movement
  • Balancing vehicles so each has a role and is balanced both versus other vehicles and infantry
  • Improving infantry movement
  • Making getting into battles provide more context about what's going on, why you're fighting, etc.
  • Improving Planetary Conquest and making it more meaningful and interesting to be involved with
  • Improving Factional Warfare, making it more interesting, and rewarding players who are loyal to a faction somehow
  • Fixing bugs and exploits
  • Improving overall gear balancing so there is no "best" choice and there are tactical choices to make
  • Improving situational awareness tools through the UI
  • Improving the fitting experience through UI and better integration with the market


There are also things that are not high level roadmap stuff that we'll be working on. Stuff like the addition of snow in Uprising 1.2 is a good example of this. For example, we have some other graphical improvements coming in 1.3, such as some changes to sites and scopes to improve visibility in certain environments, which are not "Roadmap" items but are still important fixes nonetheless.

We don't have set-in-stone dates for when certain things are coming. It's also not really possible to share the nitty gritty details of each roadmap item at the moment, for a variety of reasons.



Thank you for your replay and the sharing. I am thankful, really.

The points you have named are balancing points in my eyes, so does this mean you just not telling us the "content-road-map"? If yes would this mean, that you have a extra timeline for content?
A content oriented road map / timeline would be very nice to have, if this is possible please share it :).

People listen to me for one second, if we keep complaining after a dev told us some thing, we should not be surprised if they keep the information and contact a minimum like blizzard "its done when its done (go **** yourself)".
And I'm sure that there are a lot more points on the list like vehicles. Keep one last thing in mint; this list does not look like a priority list. The top point most not be the most important and the last point less important. Its just a summary.

R.I.P. Dust514 02 May 2014

EVE United

Forty-Nine Fedayeen
Minmatar Republic
#105 Posted: 2013.06.28 16:22
CCP Eterne wrote:
The dev blog we put out on Tuesday was our Uprising + the Future dev blog.

If you want a more detailed look at our roadmap, here are the things we'll be working on over the coming months.


  • Upgrading the New Player Experience so you have greater context, immersion, and are better prepared to survive in DUST.
  • Improving controls for aiming
  • Balancing Instant Battles so players are matched better
  • Making sure all battles hit a consistent 30 FPS minimum for our current max battle sizes
  • Improving vehicle movement
  • Balancing vehicles so each has a role and is balanced both versus other vehicles and infantry
  • Improving infantry movement
  • Making getting into battles provide more context about what's going on, why you're fighting, etc.
  • Improving Planetary Conquest and making it more meaningful and interesting to be involved with
  • Improving Factional Warfare, making it more interesting, and rewarding players who are loyal to a faction somehow
  • Fixing bugs and exploits
  • Improving overall gear balancing so there is no "best" choice and there are tactical choices to make
  • Improving situational awareness tools through the UI
  • Improving the fitting experience through UI and better integration with the market


There are also things that are not high level roadmap stuff that we'll be working on. Stuff like the addition of snow in Uprising 1.2 is a good example of this. For example, we have some other graphical improvements coming in 1.3, such as some changes to sites and scopes to improve visibility in certain environments, which are not "Roadmap" items but are still important fixes nonetheless.

We don't have set-in-stone dates for when certain things are coming. It's also not really possible to share the nitty gritty details of each roadmap item at the moment, for a variety of reasons.



So you expect us to believe that same company that made dust as bad as it is in the first place is suddenly (and I use that word lightly) seen the light?

CCP is all talk and no delivery and no matter what you say that's not going to change. CPP made dust fail
Red Star.
#106 Posted: 2013.06.28 16:49
VEXation Gunn wrote:
CCP Eterne wrote:
The dev blog we put out on Tuesday was our Uprising + the Future dev blog.

If you want a more detailed look at our roadmap, here are the things we'll be working on over the coming months.


  • Upgrading the New Player Experience so you have greater context, immersion, and are better prepared to survive in DUST.
  • Improving controls for aiming
  • Balancing Instant Battles so players are matched better
  • Making sure all battles hit a consistent 30 FPS minimum for our current max battle sizes
  • Improving vehicle movement
  • Balancing vehicles so each has a role and is balanced both versus other vehicles and infantry
  • Improving infantry movement
  • Making getting into battles provide more context about what's going on, why you're fighting, etc.
  • Improving Planetary Conquest and making it more meaningful and interesting to be involved with
  • Improving Factional Warfare, making it more interesting, and rewarding players who are loyal to a faction somehow
  • Fixing bugs and exploits
  • Improving overall gear balancing so there is no "best" choice and there are tactical choices to make
  • Improving situational awareness tools through the UI
  • Improving the fitting experience through UI and better integration with the market


There are also things that are not high level roadmap stuff that we'll be working on. Stuff like the addition of snow in Uprising 1.2 is a good example of this. For example, we have some other graphical improvements coming in 1.3, such as some changes to sites and scopes to improve visibility in certain environments, which are not "Roadmap" items but are still important fixes nonetheless.

We don't have set-in-stone dates for when certain things are coming. It's also not really possible to share the nitty gritty details of each roadmap item at the moment, for a variety of reasons.



So you expect us to believe that same company that made dust as bad as it is in the first place is suddenly (and I use that word lightly) seen the light?

CCP is all talk and no delivery and no matter what you say that's not going to change. CPP made dust fail


Players: WAH WAH WAH WAH NO ROADMAP WAH WAH WAH PS2 HAZ ON3!!!!

CCP: Hear is a rough roadmap, its what we plan to work on in the future

Players: WAH WAH WAH WAH ITS ALL TALK ITS BS WAH WAH WAH IM OFF TO XBONE 180 AND TV

CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''

Goonfeet
Special Planetary Emergency Response Group
#107 Posted: 2013.06.28 16:52
Please lets just be thankfully that we seen something like a roadmap, may be we get to see even more if we stop bitching like litle kids.

R.I.P. Dust514 02 May 2014

EVE United

Kinsho Swords
Caldari State
#108 Posted: 2013.06.28 17:02
meri jin wrote:
Please lets just be thankfully that we seen something like a roadmap, may be we get to see even more if we stop bitching like litle kids.

I can't feel anything but disappointment for noETA ccpsoontm promises that wouldnt have given to us if I wasnt bitching of fixes that should have gone out during beta to fix problems that shouldn't be there in the first place cough cough
Forty-Nine Fedayeen
Minmatar Republic
#109 Posted: 2013.06.28 17:05
Takahiro Kashuken wrote:
VEXation Gunn wrote:
CCP Eterne wrote:
The dev blog we put out on Tuesday was our Uprising + the Future dev blog.

If you want a more detailed look at our roadmap, here are the things we'll be working on over the coming months.


  • Upgrading the New Player Experience so you have greater context, immersion, and are better prepared to survive in DUST.
  • Improving controls for aiming
  • Balancing Instant Battles so players are matched better
  • Making sure all battles hit a consistent 30 FPS minimum for our current max battle sizes
  • Improving vehicle movement
  • Balancing vehicles so each has a role and is balanced both versus other vehicles and infantry
  • Improving infantry movement
  • Making getting into battles provide more context about what's going on, why you're fighting, etc.
  • Improving Planetary Conquest and making it more meaningful and interesting to be involved with
  • Improving Factional Warfare, making it more interesting, and rewarding players who are loyal to a faction somehow
  • Fixing bugs and exploits
  • Improving overall gear balancing so there is no "best" choice and there are tactical choices to make
  • Improving situational awareness tools through the UI
  • Improving the fitting experience through UI and better integration with the market


There are also things that are not high level roadmap stuff that we'll be working on. Stuff like the addition of snow in Uprising 1.2 is a good example of this. For example, we have some other graphical improvements coming in 1.3, such as some changes to sites and scopes to improve visibility in certain environments, which are not "Roadmap" items but are still important fixes nonetheless.

We don't have set-in-stone dates for when certain things are coming. It's also not really possible to share the nitty gritty details of each roadmap item at the moment, for a variety of reasons.



So you expect us to believe that same company that made dust as bad as it is in the first place is suddenly (and I use that word lightly) seen the light?

CCP is all talk and no delivery and no matter what you say that's not going to change. CPP made dust fail


Players: WAH WAH WAH WAH NO ROADMAP WAH WAH WAH PS2 HAZ ON3!!!!

CCP: Hear is a rough roadmap, its what we plan to work on in the future

Players: WAH WAH WAH WAH ITS ALL TALK ITS BS WAH WAH WAH IM OFF TO XBONE 180 AND TV


You miss the point. It's never been about what ccp says its about what ccp does. If you have been around as long as me you will understand this. Just like this time last year ccp saying pve will be in fall of 2012. I could give you so many examples of what ccp told us is coming or in the plans and I could show you how the actual implementation of it has been terrible.

GOML of understanding
Goonfeet
Special Planetary Emergency Response Group
#110 Posted: 2013.06.28 17:10
5aEKUXeRJGJ27kCDnDVYak3 wrote:
meri jin wrote:
Please lets just be thankfully that we seen something like a roadmap, may be we get to see even more if we stop bitching like litle kids.

I can't feel anything but disappointment for noETA ccpsoontm promises that wouldnt have given to us if I wasnt bitching of fixes that should have gone out during beta to fix problems that shouldn't be there in the first place cough cough



Ok, point for you.
So what do you want to see from CCP do be satisfied?

R.I.P. Dust514 02 May 2014

EVE United

Kinsho Swords
Caldari State
#111 Posted: 2013.06.28 17:18
meri jin wrote:
5aEKUXeRJGJ27kCDnDVYak3 wrote:
meri jin wrote:
Please lets just be thankfully that we seen something like a roadmap, may be we get to see even more if we stop bitching like litle kids.

I can't feel anything but disappointment for noETA ccpsoontm promises that wouldnt have given to us if I wasnt bitching of fixes that should have gone out during beta to fix problems that shouldn't be there in the first place cough cough



Ok, point for you.
So what do you want to see from CCP do be satisfied?

Men will never be satisfied, it is in our nature to demand more and more.
Goonfeet
Special Planetary Emergency Response Group
#112 Posted: 2013.06.28 17:19
5aEKUXeRJGJ27kCDnDVYak3 wrote:
meri jin wrote:
5aEKUXeRJGJ27kCDnDVYak3 wrote:
meri jin wrote:
Please lets just be thankfully that we seen something like a roadmap, may be we get to see even more if we stop bitching like litle kids.

I can't feel anything but disappointment for noETA ccpsoontm promises that wouldnt have given to us if I wasnt bitching of fixes that should have gone out during beta to fix problems that shouldn't be there in the first place cough cough



Ok, point for you.
So what do you want to see from CCP do be satisfied?

Men will never be satisfied, it is in our nature to demand more and more.



And for the moment?
If you would ask me, I would love to see some PVE.

R.I.P. Dust514 02 May 2014

EVE United

Nos Nothi
#113 Posted: 2013.06.28 17:24
CCP Eterne wrote:
Snip


I don't see racial dropsuits on that list. Does that mean they are almost ready to roll out? Big smile
Kinsho Swords
Caldari State
#114 Posted: 2013.06.28 17:25
meri jin wrote:
5aEKUXeRJGJ27kCDnDVYak3 wrote:
meri jin wrote:
5aEKUXeRJGJ27kCDnDVYak3 wrote:
meri jin wrote:
Please lets just be thankfully that we seen something like a roadmap, may be we get to see even more if we stop bitching like litle kids.

I can't feel anything but disappointment for noETA ccpsoontm promises that wouldnt have given to us if I wasnt bitching of fixes that should have gone out during beta to fix problems that shouldn't be there in the first place cough cough



Ok, point for you.
So what do you want to see from CCP do be satisfied?

Men will never be satisfied, it is in our nature to demand more and more.



And for the moment?
If you would ask me, I would love to see some PVE.

For the moment, a constant framerate and raw input and taking away the speed limits will be fine for me. It is the broken BASIC game mechanics that bug me the most. The contents can be added on later.
Red Star.
#115 Posted: 2013.06.28 17:35
VEXation Gunn wrote:
Takahiro Kashuken wrote:
VEXation Gunn wrote:
CCP Eterne wrote:
The dev blog we put out on Tuesday was our Uprising + the Future dev blog.

If you want a more detailed look at our roadmap, here are the things we'll be working on over the coming months.


  • Upgrading the New Player Experience so you have greater context, immersion, and are better prepared to survive in DUST.
  • Improving controls for aiming
  • Balancing Instant Battles so players are matched better
  • Making sure all battles hit a consistent 30 FPS minimum for our current max battle sizes
  • Improving vehicle movement
  • Balancing vehicles so each has a role and is balanced both versus other vehicles and infantry
  • Improving infantry movement
  • Making getting into battles provide more context about what's going on, why you're fighting, etc.
  • Improving Planetary Conquest and making it more meaningful and interesting to be involved with
  • Improving Factional Warfare, making it more interesting, and rewarding players who are loyal to a faction somehow
  • Fixing bugs and exploits
  • Improving overall gear balancing so there is no "best" choice and there are tactical choices to make
  • Improving situational awareness tools through the UI
  • Improving the fitting experience through UI and better integration with the market


There are also things that are not high level roadmap stuff that we'll be working on. Stuff like the addition of snow in Uprising 1.2 is a good example of this. For example, we have some other graphical improvements coming in 1.3, such as some changes to sites and scopes to improve visibility in certain environments, which are not "Roadmap" items but are still important fixes nonetheless.

We don't have set-in-stone dates for when certain things are coming. It's also not really possible to share the nitty gritty details of each roadmap item at the moment, for a variety of reasons.



So you expect us to believe that same company that made dust as bad as it is in the first place is suddenly (and I use that word lightly) seen the light?

CCP is all talk and no delivery and no matter what you say that's not going to change. CPP made dust fail


Players: WAH WAH WAH WAH NO ROADMAP WAH WAH WAH PS2 HAZ ON3!!!!

CCP: Hear is a rough roadmap, its what we plan to work on in the future

Players: WAH WAH WAH WAH ITS ALL TALK ITS BS WAH WAH WAH IM OFF TO XBONE 180 AND TV


You miss the point. It's never been about what ccp says its about what ccp does. If you have been around as long as me you will understand this. Just like this time last year ccp saying pve will be in fall of 2012. I could give you so many examples of what ccp told us is coming or in the plans and I could show you how the actual implementation of it has been terrible.

GOML of understanding


I got your point, its crying right?

Crying for the roadmap then crying after a roadmap about how they wont deliver and then crying after they deliver about how long it took for them to implement it that is if your still here and not playing callofdoggie and blowing up buildings by throwing your dog at it then crying at something else

CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''

Forty-Nine Fedayeen
Minmatar Republic
#116 Posted: 2013.06.28 18:20
Takahiro Kashuken wrote:
VEXation Gunn wrote:
Takahiro Kashuken wrote:
VEXation Gunn wrote:
CCP Eterne wrote:
The dev blog we put out on Tuesday was our Uprising + the Future dev blog.

If you want a more detailed look at our roadmap, here are the things we'll be working on over the coming months.


  • Upgrading the New Player Experience so you have greater context, immersion, and are better prepared to survive in DUST.
  • Improving controls for aiming
  • Balancing Instant Battles so players are matched better
  • Making sure all battles hit a consistent 30 FPS minimum for our current max battle sizes
  • Improving vehicle movement
  • Balancing vehicles so each has a role and is balanced both versus other vehicles and infantry
  • Improving infantry movement
  • Making getting into battles provide more context about what's going on, why you're fighting, etc.
  • Improving Planetary Conquest and making it more meaningful and interesting to be involved with
  • Improving Factional Warfare, making it more interesting, and rewarding players who are loyal to a faction somehow
  • Fixing bugs and exploits
  • Improving overall gear balancing so there is no "best" choice and there are tactical choices to make
  • Improving situational awareness tools through the UI
  • Improving the fitting experience through UI and better integration with the market


There are also things that are not high level roadmap stuff that we'll be working on. Stuff like the addition of snow in Uprising 1.2 is a good example of this. For example, we have some other graphical improvements coming in 1.3, such as some changes to sites and scopes to improve visibility in certain environments, which are not "Roadmap" items but are still important fixes nonetheless.

We don't have set-in-stone dates for when certain things are coming. It's also not really possible to share the nitty gritty details of each roadmap item at the moment, for a variety of reasons.



So you expect us to believe that same company that made dust as bad as it is in the first place is suddenly (and I use that word lightly) seen the light?

CCP is all talk and no delivery and no matter what you say that's not going to change. CPP made dust fail


Players: WAH WAH WAH WAH NO ROADMAP WAH WAH WAH PS2 HAZ ON3!!!!

CCP: Hear is a rough roadmap, its what we plan to work on in the future

Players: WAH WAH WAH WAH ITS ALL TALK ITS BS WAH WAH WAH IM OFF TO XBONE 180 AND TV


You miss the point. It's never been about what ccp says its about what ccp does. If you have been around as long as me you will understand this. Just like this time last year ccp saying pve will be in fall of 2012. I could give you so many examples of what ccp told us is coming or in the plans and I could show you how the actual implementation of it has been terrible.

GOML of understanding


I got your point, its crying right?

Crying for the roadmap then crying after a roadmap about how they wont deliver and then crying after they deliver about how long it took for them to implement it that is if your still here and not playing callofdoggie and blowing up buildings by throwing your dog at it then crying at something else


please stop with your poor assumptions since you don't have a clue what you are talking about. Please continue to suck ccp **** though as they have very few fanbois left that do it so blindly as you. How do I know your a fanboi? You don't address the issue you just consider is "crying" or "COD".

For the record

I haven't asked for a roadmap in over 6 months once I realized it doesn't matter since ccp always changes it and can't deliver and I don't play COD.

I am telling the truth and kids like you can't handle it but please continue to suck more ccp ****

Ahrendee Mercenaries
#117 Posted: 2013.06.28 18:24  |  Edited by: xAckie
Takahiro Kashuken wrote:
VEXation Gunn wrote:
Takahiro Kashuken wrote:
VEXation Gunn wrote:
CCP Eterne wrote:
The dev blog we put out on Tuesday was our Uprising + the Future dev blog.

If you want a more detailed look at our roadmap, here are the things we'll be working on over the coming months.


  • Upgrading the New Player Experience so you have greater context, immersion, and are better prepared to survive in DUST.
  • Improving controls for aiming
  • Balancing Instant Battles so players are matched better
  • Making sure all battles hit a consistent 30 FPS minimum for our current max battle sizes
  • Improving vehicle movement
  • Balancing vehicles so each has a role and is balanced both versus other vehicles and infantry
  • Improving infantry movement
  • Making getting into battles provide more context about what's going on, why you're fighting, etc.
  • Improving Planetary Conquest and making it more meaningful and interesting to be involved with
  • Improving Factional Warfare, making it more interesting, and rewarding players who are loyal to a faction somehow
  • Fixing bugs and exploits
  • Improving overall gear balancing so there is no "best" choice and there are tactical choices to make
  • Improving situational awareness tools through the UI
  • Improving the fitting experience through UI and better integration with the market


There are also things that are not high level roadmap stuff that we'll be working on. Stuff like the addition of snow in Uprising 1.2 is a good example of this. For example, we have some other graphical improvements coming in 1.3, such as some changes to sites and scopes to improve visibility in certain environments, which are not "Roadmap" items but are still important fixes nonetheless.

We don't have set-in-stone dates for when certain things are coming. It's also not really possible to share the nitty gritty details of each roadmap item at the moment, for a variety of reasons.



So you expect us to believe that same company that made dust as bad as it is in the first place is suddenly (and I use that word lightly) seen the light?

CCP is all talk and no delivery and no matter what you say that's not going to change. CPP made dust fail


Players: WAH WAH WAH WAH NO ROADMAP WAH WAH WAH PS2 HAZ ON3!!!!

CCP: Hear is a rough roadmap, its what we plan to work on in the future

Players: WAH WAH WAH WAH ITS ALL TALK ITS BS WAH WAH WAH IM OFF TO XBONE 180 AND TV


You miss the point. It's never been about what ccp says its about what ccp does. If you have been around as long as me you will understand this. Just like this time last year ccp saying pve will be in fall of 2012. I could give you so many examples of what ccp told us is coming or in the plans and I could show you how the actual implementation of it has been terrible.

GOML of understanding


I got your point, its crying right?

Crying for the roadmap then crying after a roadmap about how they wont deliver and then crying after they deliver about how long it took for them to implement it that is if your still here and not playing callofdoggie and blowing up buildings by throwing your dog at it then crying at something else



what CCP posted isnt a road map. Its a to do list.
Imperfects
Negative-Feedback
#118 Posted: 2013.06.28 18:30
CCP Eterne wrote:
The dev blog we put out on Tuesday was our Uprising + the Future dev blog.

If you want a more detailed look at our roadmap, here are the things we'll be working on over the coming months.


  • Upgrading the New Player Experience so you have greater context, immersion, and are better prepared to survive in DUST.
  • Improving controls for aiming
  • Balancing Instant Battles so players are matched better
  • Making sure all battles hit a consistent 30 FPS minimum for our current max battle sizes
  • Improving vehicle movement
  • Balancing vehicles so each has a role and is balanced both versus other vehicles and infantry
  • Improving infantry movement
  • Making getting into battles provide more context about what's going on, why you're fighting, etc.
  • Improving Planetary Conquest and making it more meaningful and interesting to be involved with
  • Improving Factional Warfare, making it more interesting, and rewarding players who are loyal to a faction somehow
  • Fixing bugs and exploits
  • Improving overall gear balancing so there is no "best" choice and there are tactical choices to make
  • Improving situational awareness tools through the UI
  • Improving the fitting experience through UI and better integration with the market


There are also things that are not high level roadmap stuff that we'll be working on. Stuff like the addition of snow in Uprising 1.2 is a good example of this. For example, we have some other graphical improvements coming in 1.3, such as some changes to sites and scopes to improve visibility in certain environments, which are not "Roadmap" items but are still important fixes nonetheless.

We don't have set-in-stone dates for when certain things are coming. It's also not really possible to share the nitty gritty details of each roadmap item at the moment, for a variety of reasons.


Thank you. Perhaps next time when we ask for a roadmap, you can give us the roadmap without needing to turn around and point out "Hey, patch notes for next week is not a roadmap of any kind".
Red Star.
#119 Posted: 2013.06.28 18:51
VEXation Gunn wrote:


please stop with your poor assumptions since you don't have a clue what you are talking about. Please continue to suck ccp **** though as they have very few fanbois left that do it so blindly as you. How do I know your a fanboi? You don't address the issue you just consider is "crying" or "COD".

For the record

I haven't asked for a roadmap in over 6 months once I realized it doesn't matter since ccp always changes it and can't deliver and I don't play COD.

I am telling the truth and kids like you can't handle it but please continue to suck more ccp ****



Its crying and you know it

Your crying at everything without saying anything

CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''

Negative-Feedback.
Negative-Feedback
#120 Posted: 2013.06.28 20:13
Please don't forget PvE =)

Please and Thank you
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