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Ashland Skirmish Feedback

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C C P
C C P Alliance
#1 Posted: 2013.05.22 15:18  |  Edited by: CCP Frame


This thread is for specific feedback on any Ashland map in the Skirmish game mode. Please post any issues you have with the map in this thread. If addressing a specific section of the map, please include the grid coordinates included in the image above for easier verification.

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Grupo de Asalto Chacal
#2 Posted: 2013.05.23 02:52
The attackers have less turrets on their side of the map, its relatively easy to push them back without they been able to fight back.
Royal Uhlans
Amarr Empire
#3 Posted: 2013.05.23 20:39
This is my ALL TIME FAVORITE Skirmish match to play. There is a variety of options from sniping to hacking to point guard to point capture. I prefer to be the attacker on this map as I can usually get to point "D" then "A" rather quickly.
S.e.V.e.N.
#4 Posted: 2013.05.23 20:52
Is that structure based on the Eve Planetary interaction Hi-Tech Production Plant?

Hi Tech Production Plant
Science For Death
#5 Posted: 2013.06.01 12:07
Can you please move the supply depot in J10 to be on the otherside of the buildings, its a nightmare to get to with the ramps. stairs etc. to negotiate. Ideally the top-right corner of J10 would be better.

Plus it will balance with the defender layout for their supply depot.

ⓈⒸⒻⒹ - Causes headaches, it's official

Tech Guard
#6 Posted: 2013.06.06 05:49
Rogue Saint wrote:
Can you please move the supply depot in J10 to be on the otherside of the buildings, its a nightmare to get to with the ramps. stairs etc. to negotiate. Ideally the top-right corner of J10 would be better.

Plus it will balance with the defender layout for their supply depot.


+1

This supply depot is a pet hate of mines, the ramps make it a pain in the arse to reach, plus it should already be under the attackers control at the start of the map.

Nemo me impune lacessit

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Penumbra or something
#7 Posted: 2013.06.21 15:52
An RDV got caught in the upper structure of I7 heading towards I10. I couldn't call in vehicles after that because the deployment was still in progress.
Penumbra or something
#8 Posted: 2013.06.22 22:22
Otherwise, I hate this map as a whole. Caters to snipers and frontliners, but has nothing for anyone else. Ninjas have no room to hide, vehicles are forced to patrol the same corridors, and AVers can't hit the few vehicles because there are obstructions everywhere.
The Southern Legion
#9 Posted: 2013.07.03 12:01
Earlier today I was able to walk freely through a stack of crates adjacent to the C hack point (the westernmost stack).
#10 Posted: 2013.07.04 14:39
As of 1.2 players get caught on the mezzanine above B, facing C near H8. This seemed to happen more when carrying a swarm launcher.

TO DA MOON 514

#11 Posted: 2013.07.08 11:31
Aqil Aegivan wrote:
Earlier today I was able to walk freely through a stack of crates adjacent to the C hack point (the westernmost stack).


This ppl are using this to hide then shoot ppl trying to hack the point, crates at 76 - I2

Retired Closed Bittervet

Infinite Raiders
#12 Posted: 2013.07.24 18:28
Beld Errmon wrote:
Aqil Aegivan wrote:
Earlier today I was able to walk freely through a stack of crates adjacent to the C hack point (the westernmost stack).


This ppl are using this to hide then shoot ppl trying to hack the point, crates at 76 - I2


This is basically a feature of the map right now. Perfect for Shotgun Scouts or even Heavies with HMGs. Definitely should be fixed in the next update, I don't understand how it could be remotely difficult to solve. Either fix the crate or remove it.
Science For Death
#13 Posted: 2013.08.01 11:51
Its been an issue for a while, but tanks are able to get around the side of objective B (H7). Would be nice if a bollard or some other obstacle was place there to stop this.

ⓈⒸⒻⒹ - Causes headaches, it's official

Templar of the Glowing Blade
#14 Posted: 2013.08.07 16:09
@ I7 there is at least one box that players can climb into to become invincible from outside attack, they can be killed but you can't see the merc inside and there looks like no opening. It is a pile of boxes.
Dominion of the Supreme Emperor God-King KAGEHOSHI
#15 Posted: 2013.08.08 15:04
I saw a guy glitched inside a group of stacked boxes near C. He could come out of it to shoot my team, but then he could retreat back inside the boxes and be impervious to damage. There might have been a drop uplink there. Was around I7.

▲Supreme emperor god-king【KAGEH۞SHI】// Lord of threads // Forum alt▼

Calmacht
#16 Posted: 2013.08.12 07:31  |  Edited by: Minor Treat
There is a Glitch in this map... (in Skrimish) Its Above objective B (Null Cannon B) in the crow's nest with one ladder and near the CRU between Objective C and B. There is a glitch with a large invisible wall where if you run around the crow's nest you will stop instantly before reaching the side where you can fire down on the CRU between Objective B and Objective C. Its very apparent on the left side of the crow's nest if you're looking at the CRU. Its a very large invisible wall nearly impossible to miss. I am sure almost every Dust Player has experienced this.
Maphia Clan Corporation
#17 Posted: 2013.08.20 09:23
KAGEHOSHI Horned Wolf wrote:
I saw a guy glitched inside a group of stacked boxes near C. He could come out of it to shoot my team, but then he could retreat back inside the boxes and be impervious to damage. There might have been a drop uplink there. Was around I7.


I have seen this too, people exploiting bugs and glitches are really annoying.
#18 Posted: 2013.08.22 23:03
The pipes on Bravo side of the crow's nest disappear into nowhere. Not that this is a huge problem.
Corrosive Synergy
RUST415
#19 Posted: 2013.09.02 15:07
H7 and H8

On the crow's nest, there is an invisible wall that cannot be jumped over, except when you are directly across from the stairs facing towards B or C.

Charlotte O'Dell is the highest level unicorn!

#20 Posted: 2013.09.02 15:33
Charlotte O'Dell wrote:
H7 and H8

On the crow's nest, there is an invisible wall that cannot be jumped over, except when you are directly across from the stairs facing towards B or C.

Yes, this is really annoying.
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