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Easy rules to follow when playing Dust 514

Author
GunFall Mobilization
#1 Posted: 2013.03.18 19:35  |  Edited by: Coleman Gray
1. Don't jump into a vehicle thats not yours, you could be ******* up a game winning plan.

2. When you have a nanite injector use them! easy points and saves your team from losing a clone.

3.When fighting enemies, don't suddenly go chasing a shiney object, stay and fight, win then go chasing shiney things if you feel. Key note here, finish what you start.

4. follow other players, since they can't be trusted to follow you, then you support them then.

5. At all times give your team room to manouvre, you or them maybe nearly dead and try to fall back, if your all too close no one can get out of the fire zone. Also by clumping together you just leave ourselves open to grenades and other AOE attacks.

6. Check your ammo, don't want to get into a fight with only 5 bullets in your clip left.

7. Support tanks, They have the fire power and sheer formidability to win a game from the get go, So follow them and try to keep people with grenades getting close, you watch his back, he mows down the enemy at a distance keping you alive, nice trade off.

8. If your not with at least 3 other people, get to at least 3 people or your probably gonna die soon.

9. Use cover, seriously words cannot explain how important cover is.

10. If you have a nanite injector, use them or swap them out for nanohives and throw them about to help your team and get easy points.

11. Keep an eye out and check behind your "squad" to see if anyone is trying to flank you.

12. Don't hold back, Dust is an aggresive game where the most aggressive normally win. If you hide back at base or shy from combat then you already lost and may as well leave, maybe you'll be replaced by someone who wants to play.

13. If you see most of your team are sniping at the redline, simply leave and try again, Save yourself the aggro.

14. Don't be afraid to join squads, if they have space then just jump in and help where you can, This could lead you to being invited to a Corp.

I may edit this sometime, till then feel free to post replies or other rules you all feel people should follow, And please be serious if I see a comment thats totally outrageous then I'm afriad I'll have to write you an angry email :P

If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.

Doomheim
#2 Posted: 2013.03.18 19:42
Coleman Gray wrote:
3.When fighting enemies, don't suddenly go chasing a shiney object, stay and fight, win then go chasing shiney things if you feel. Key note here, finish what you start.

Unless you're losing and think the shiny object might be a friendly. Find backup and try not to cost the team a clone.

Please refrain from utilizing such inflammatory sarcasm in the future. — CCP Eterne

Red Rock Outriders
#3 Posted: 2013.03.18 19:52
If you do join a squad don't send angry emails when you couldn't be bothered to turn on voice chat to at least listen to what the squad is up to. Complaining about what you thought we should be doing isn't winning you any respect.

If you see a logistics soldier reviving and repairing people and you are still using the militia injector then let the logi do his job. Chances are he can revive that heavy to 80% armor and help him stay standing longer.

Use your injector to keep your logistics alive and he'll keep you alive.

Bitter Vet // QA: Learn It, Love It, Do It // @ReesNoturana

Rautaleijona
#4 Posted: 2013.03.19 07:04
Coleman Gray wrote:

12. Don't hold back, Dust is an aggresive game where the most aggressive normally win. If you hide back at base or shy from combat then you already lost and may as well leave, maybe you'll be replaced by someone who wants to play.


Oh god this.
Yesterday a prime example of this kind of behaviour.
Come ON guys! It really is not time to hang around A (Manus Peak) when we are winning in clones and MCC's have pretty much same health. Let's go out there and grab the objectives, you bloobs!

Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov

B.S.A.A.
General Tso's Alliance
#5 Posted: 2013.03.21 05:39
Repe Susi wrote:
Coleman Gray wrote:

12. Don't hold back, Dust is an aggresive game where the most aggressive normally win. If you hide back at base or shy from combat then you already lost and may as well leave, maybe you'll be replaced by someone who wants to play.


Oh god this.
Yesterday a prime example of this kind of behaviour.
Come ON guys! It really is not time to hang around A (Manus Peak) when we are winning in clones and MCC's have pretty much same health. Let's go out there and grab the objectives, you bloobs!

I somewhat disagree on this point. Keeping the objectives is a job that requires pure concentration and a keen eye. I often run the perimeter of held objectives once or twice and scour the area for any sneaky reds, I usually find some too.

Or are we concerned with the flarbs thay camp the MCC and don't run out because we're losing?
Rautaleijona
#6 Posted: 2013.03.21 06:57
RINON114 wrote:
Repe Susi wrote:
Coleman Gray wrote:

12. Don't hold back, Dust is an aggresive game where the most aggressive normally win. If you hide back at base or shy from combat then you already lost and may as well leave, maybe you'll be replaced by someone who wants to play.


Oh god this.
Yesterday a prime example of this kind of behaviour.
Come ON guys! It really is not time to hang around A (Manus Peak) when we are winning in clones and MCC's have pretty much same health. Let's go out there and grab the objectives, you bloobs!

I somewhat disagree on this point. Keeping the objectives is a job that requires pure concentration and a keen eye. I often run the perimeter of held objectives once or twice and scour the area for any sneaky reds, I usually find some too.

Or are we concerned with the flarbs thay camp the MCC and don't run out because we're losing?


Never should one leave objective undefended, but this was an example where too damn many blueberries just hung around the objective A, doing exactly nothing productive, while select few (Too few) tried to grab the other objectives.

Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov

Nec Tributis
#7 Posted: 2013.03.21 12:27
Coleman Gray wrote:
-- snip, of reposting of many previously posted ideas --
You forgot that they shouldn't play the game except the way that You want it played, Lantern Boy.

What about the fact that the Sentinal Class shouldn't be played because that one just gives you a nose bleed or such and you want it Eliminated.

https://forums.dust514.com/default.aspx?g=posts&t=64958&find=unread

And that you are the source of all things DUST. Even if you don't like them.

However, that may be implied upon re-reading the OP.

And so it goes.

GunFall Mobilization
#8 Posted: 2013.03.21 12:34
KalOfTheRathi wrote:
Coleman Gray wrote:
-- snip, of reposting of many previously posted ideas --
You forgot that they shouldn't play the game except the way that You want it played, Lantern Boy.

What about the fact that the Sentinal Class shouldn't be played because that one just gives you a nose bleed or such and you want it Eliminated.

https://forums.dust514.com/default.aspx?g=posts&t=64958&find=unread

And that you are the source of all things DUST. Even if you don't like them.

However, that may be implied upon re-reading the OP.


As things stand at the moment, Heavies are pretty much nerfed in comparisson to other "classes", I stand by that, and I'm sure people will back me up on that. But also not so much how specifically I want people to play, more common sense. Team mate is down, no one around, why would you not revive them, unless they got sniped then it's a bit of a gamble.

And if you feel I'm the source of all things Dust I am truely flattered but I think CCP holds that title.

And out of ALL the pointless journals I posted out of rage, inexperience ect you pick this one to question? (sorry, insomnia is making me a douche this week)

If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.

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