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Dust514 Current Skill List

Author
Doomheim
#1 Posted: 2012.12.22 21:33  |  Edited by: Mark Shirey
Current Dust 514 Skill List
Keep in mind that we are still in closed beta so these skills and skills name could change. I’m aware you can see them in game but I find it much easier to learn them if it’s written down somewhere. This could be good for planning your future character. I hope this helps! 1x-12x after the skill name basically means how long or how much skill points are required to level it from 1-5, whereas 1x requires lesser skill points and 12x requires significantly more skill points. If I left anything out of this list let me know.

Corporation Management:
1. Corporation Control (1x) - Basic corporation operation. +10 Corporation members allowed per level.
2. Megacorp Control (3x) - Advanced Corporation Operation. +50 Corporation members allowed per level.
3. Transstellar Empire Control (5x) – Advanced Corporation Operation. +200 Corporation members allowed per level.
Demolitions:
1. Demolitions (1x) – Skill at handling remote explosives. Unlocks access to remote explosives.
2. Grenadier (4x) – Skill at handling grenades. Unlocks access to standard grenades at lvl1; Advanced at lvl3; Prototype at lvl5.

Dropsuit Command:

1. Dropsuit Command (1x) – Base skill for operating dropsuits. Unlocks assault suits at lvl1, scout and logistics at lvl2, heavy at lvl3, and access to specific suit specializations at lvl5. -5% to scan profile per level.
2. Amarr Heavy Dropsuit (8x) – Skill at operating amarr heavy dropsuits. Unlocks access to standard dropsuits at lvl1; advanced at lvl3; prototype at lvl5.
3. Caldari Assault Dropsuit (8x) – Skill at operating caldari assault dropsuits. Unlocks access to standard dropsuits at lvl1; advanced at lvl3; prototype at lvl5.
4. Gallente Scout Dropsuit (8x) - Skill at operating gallente scout dropsuits. Unlocks access to standard dropsuits at lvl1; advanced at lvl3; prototype at lvl5.
5. Minmatar Logistics Dropsuit (8x) - Skill at operating minmatar logistics dropsuits. Unlocks access to standard dropsuits at lvl1; advanced at lvl3; prototype at lvl5.
Doomheim
#2 Posted: 2012.12.22 21:33  |  Edited by: Mark Shirey
Dropsuit Upgrades:
1. Endurance (3x) – Skill at using dropsuit augmentations. Unlocks ability to use cardiac stimulant modules to increase stamina. +5% stamina per level.
2. Mobility (3x) – Skill at using dropsuit augmentations. Unlocks ability to use kinectic catalyzer modules to increase sprinting speed.
3. Vigor (3x) – Skill at using dropsuit augmentations. Unlocks ability to use cardiac regulator modules to increase max stamina and stamina recovery rate. +5% max stamina and stamina recovery rate per level.

Electronics:

1. CPU Upgrades (2x) – Basic Understanding of cpu upgrades. Unlocks ability to use cpu upgrade modules.
2. Circuitry (1x) – Basic understanding of circuitry. Unlocks ability to use drop uplinks end electronics modules. +5% bonus to dropsuit and vehicle cpu output per level.
3. Drop Uplink Deployment (3x) – Skill at drop uplink deployment. Unlocks access to standard drop uplinks at lvl1; advanced at lvl3; prototype at lvl5.
4. Long Range Scanning (2x) – Basic understanding of scanning. Unlocks ability to use range amplifier modules. +5% bonus to dropsuit scan radius per level.
5. Nanocircuitry (2x) – Skill and knowledge of nanocircuitry and its use in the operation of advanced technology. Unlocks access to nanohives and nanite injectors. 5% reduction to cpu usage of modules that require the nanocircuitry skill per level.
6. Profile Analysis (3x) – Basic understanding of scan profiles. Unlocks ability to use precision enhancer modules. -5% dropsuit scan precision per level.
7. Profile Dampening (2x) – Basic understanding of scan profiles. Unlocks the ability to use profile dampener modules. -5% dropsuit scan profile per level.
8. Sensor Upgrades (2x) – Basic understanding of scanning and sensors. 5% reduction to cpu usage of scanning and sensors.
9. Systems Hacking (4x) – Basic understanding of hacking. Unlocks ability to use codebreaker modules. +5% bonus to hacking speed per level.

Engineering:

1. Combat Engineering (1x) – Basic Understanding of combat engineering. +5% to dropsuit and vehicle maximum powergrid output per level.
2. Powergrid Upgrades (2x) – Basic understanding of powergrid systems. Unlocks ability to use powergrid modules. 5% reduction to cpu usage of modules that require the powergrid upgrade skill per level.
3. Shield Adaptation (5x) – Basic understanding of shield adaptation. Unlocks ability to use shield resistance amplifier modules. 3% reduction to spu usage of shield resistance amplifier modules per level.
Doomheim
#3 Posted: 2012.12.22 21:33  |  Edited by: Mark Shirey
4. Shield boost systems (2x) – Base skill for shield booster operation. Unlocks ability to use shield booster modules. +3% to dropsuit and vehicle shield recharge rate per level.
5. Shield Control (3x) – Skill at managing shields systems. +5% to dropsuit and vehicle maximum shield.
6. Shield Enhancements (2x) – Basic understanding of shield enhancement. Unlocks ability to use the upper-tier shield enhancers e.g. shield extenders and shield rechargers. 3% reduction to cpu usage of shield enhancer modules per level.
7. Shield Transportation (3x) - Basic understanding of shield transporters. Unlocks ability to use remote shield transporter modules.

Handheld Weapon Upgrades:

1. Heavy Weapon Capacity (3x) – Skill at heavy weapon ammunition management. +5% heavy weapons maximum ammunition capacity per level.
2. Heavy Weapon Capacity Proficiency (6x) – Advanced skill at heavy weapon ammunition management. +3% maximum ammunition capacity of heavy weapons per level.
3. Heavy Weapon Rapid Reload (3x) – Skill at rapidly reloading heavy weapons. +3% bonus to heavy weapon reload speed per level.
4. Heavy Weapon Rapid Reload Proficiency (6x) – Advanced skill at rapidly reloading heavy weapons. 2% bonus to heavy weapon reload speed per level.
5. Heavy Weapon Sharpshooter (3x) – Skill at heavy weapon marksmanship. +5% heavy weapon maximum effective range per level.
6. Heavy Weapon Sharpshooter Proficiency (6x) – Advanced skill at heavy weapon marksmanship. +3% heavy weapons maximum effective range per level.
7. Heavy Weapon Upgrade (3x) – Skill at heavy weapon resource management. 5% reduction to heavy weapon cpu usage per level.
8. Heavy Weapon Upgrade Proficiency (6x) – Advanced skill at heavy weapon resource management. 3% reduction to heavy weapon cpu usage per level.
9. Light Weapon Capacity (2x) – Skill at light weapon ammunition management. +5% light weapons maximum ammunition capacity per level.
10. Light Weapon Capacity Proficiency (5x) – Advanced skill at light weapon ammunition management. +3% light weapon maximum ammunition capacity per level.
11. Light Weapon Rapid Reload (2x) – Skill at rapidly reloading light weapons. +3% bonus to light weapon reload speed per level.
12. Light Weapon Rapid Reload Proficiency (5x) – Advanced skill at rapidly reloading light weapons. 2% bonus to light weapon reload speed per level.
13. Light Weapon Sharpshooter (2x) – Skill at light weapon marksmanship. +5% light weapon maximum effective range per level.
14. Light Weapon Sharpshooter Proficiency (5x) – Advanced skill at light weapon marksmanship. +3% light weapon maximum effective range per level.
Doomheim
#4 Posted: 2012.12.22 21:33  |  Edited by: Mark Shirey
15. Light Weapon Upgrade (2x) – Skill at light weapon resource management. 5% reduction to light weapon cpu usage per level.
16. Light Weapon Upgrade Proficiency (5x) – Advanced skill at light weapon resource management. 3% reduction to light weapon cpu usage per level.
17. Sidearm Weapon Capacity (1x) – Skill at sidearm weapon ammunition management. +5% sidearm maximum ammunition capacity per level.
18. Sidearm Weapon Capacity Proficiency (4x) – Advanced skill at sidearm weapon ammunition management. +3% sidearm maximum ammunition capacity per level.
19. Sidearm Weapon Rapid Reload (1x) – Skill at rapidly reloading sidearm weapons. +3% bonus to sidearm reload speed per level.
20. Sidearm Weapon Rapid Reload Proficiency (4x) - advanced skill at rapidly reloading sidearm weapons. +2% bonus to sidearm reload speed per level.
21. Sidearm Weapon Sharpshooter (1x) – skill at sidearm weapon marksmanship. +5% sidearm maximum effective range per level.
22. Sidearm Weapon Sharpshooter Proficiency (4x) – Advanced Skill at sidearm weapon marksmanship. +3% sidearm maximum effective range per level.
23. Sidearm Weapon Upgrade (1x) – Skill at sidearm weapon resource management. 5% reduction to sidearm cpu usage per level.
24. Sidearm Weapon Upgrade Proficiency (4x) – Advanced skill at sidearm weapon resource management. 3% reduction to sidearm cpu usage per level.

Handheld Weapons:


1. Assault Rifle Operation (2x) – skill at handling assault rifles. 5% bonus to assault rifle dispersion and kick per level.
2. Assault Rifle Proficiency (5x) – skill at handling assault rifles. +3% assault rifle damage per level.
3. Forge Gun Operation (2x) – Skill at handling forge guns. +5% bonus to forge gun charge time per level.
4. Forge Gun Proficiency (5x) – Skill at handling forge guns. +3% forge gun damage per level.
5. Hand to Hand Combat (2x) – skill at basic melee combat. +10% to basic melee damage per level.
6. Heavy Machine Gun Operation (2x) – Skill at handling heavy machine guns. 3% reduction to heavy machine gun heat build up per level.
7. Heavy Machine Gun Proficiency (5x) – skill at handling heavy machine guns. +3% heavy machine gun damage per level.
8. Laser Rifle Operation (2x) – Skill at handling laser rifles. 5% reduction to laser rifle heat build up per level.
9. Laser Rifle Proficiency (5x) – Skill at handling laser rifles. +3% laser rifle cool down speed per level.
Doomheim
#5 Posted: 2012.12.22 21:34  |  Edited by: Mark Shirey
10. Mass Driver Operation (2x) – Skill at handling mass drivers. +5% mass driver blast radius per level.
11. Mass Driver Proficiency (5x) – Skill at handling mass drivers. +3% mass driver damage per level.
12. Nova Knife Operation (2x) – skill at handling nova knives. 5% reduction to nova knife charge time per level.
13. Nova Knife Proficiency (5x) – skill at handling nova knives. +3% nova knife damage per level.
14. Scrambler Pistol Operation (2x) – skill at handling scrambler pistols. +1 scrambler pistol clip size per level.
15. Scrambler pistol proficiency (5x) – skill at handling scrambler pistols. +3% scrambler pistol damage per level.
16. Shotgun Operation (2x) – Skill at handling shotguns. 3% reduction to shotgun spread per level.
17. Shotgun Proficiency (5x) – skill at handling shotguns. 3% reduction to shotgun rate of fire per level.
18. Sniper Rifle Operation (2x) – skill at handling sniper rifles. 5% reduction to sniper rifle scope sway per level.
19. Sniper Rifle Proficiency (5x) – skill at handling sniper rifles. +3% sniper rifle damage per level.
20. Submachine Gun Operation (2x) – skill at handling submachine guns. 5% reduction to submachine gun dispersion and kick per level.
21. Submachine Gun Proficiency (5x) – skill at handling submachine guns. +3% submachine gun damage per level.
22. Swarm Launcher Operation (2x) – skill at handling swarm launchers. +5% swarm launcher missile damage radius per level.
23. Swarm Launcher Proficiency (5x) – skill at handling swarm launchers. +3% swarm launcher missile damage per level.
24. Weaponry (1x) – skill at using handheld weapons. 2% to handheld

Mechanics:

1. Field Mechanics (1x) – Basic understanding of field mechanics. Unlocks ability to use armor modules. +5% to dropsuit and vehicle maximum armor.
2. Armor Adaptation (5x) – Basic understanding of armor adaptation. Unlocks ability to use armor hardener modules. 3% reduction to cpu usage of armor hardener modules per level.
3. Armor Repair Systems (2x) – basic understanding of repair systems. Unlocks ability to use armor repair modules. +3% armor repair rate per level.
Doomheim
#6 Posted: 2012.12.22 21:34  |  Edited by: Mark Shirey
4. Armor Upgrades (2x) – basic understanding of armor upgrades. Unlocks ability to use upper-tier armor modules. 3% reduction to pg usage of armor upgrade modules per level.
5. Remote Repair Systems (3x) – Basic understanding of remote armor repair systems. Unlocks ability to use remote repair modules and equipment.

Turret Operation:

1. Large Hybrid Turret Operation (3x) – skill at operating large hybrid turrets. Unlocks ability to use large hybrid turrets. +3% large hybrid turret damage per level.
2. Large Hybrid Turret Proficiency (5x) – advanced skill at operating large hybrid turrets. Unlocks ability to use prototype large hybrid turrets. +2% large hybrid turret damage per level.
3. Large Missile Turret Operation (3x) – skill at operating large missile turrets. Unlocks ability to use large missile turrets. +3% large missile turret damage per level.
4. Large Missile Turret Proficiency (5x) – advanced skill at operating large missile turrets. Unlocks ability to use prototype large missile turrets. +2% large missile turret damage per level.
5. Small Hybrid Turret Operation (1x) – skill at operating small hybrid turrets. Unlocks ability to use small hybrid turrets. +3% small hybrid turret damage per level.
6. Small Hybrid Turret Proficiency (3x) – advanced skill at operating small hybrid turrets. Unlocks ability to use prototype small hybrid turrets. +2% small hybrid turret damage per level.
7. Small Missile Turret Operation (1x) – skill at operating small missile turrets. Unlocks ability to use small missile turrets. +3% small missile turret damage per level.
8. Small Missile Turret Proficiency (3x) – advanced skill at operating small missile turrets. Unlocks ability to use prototype small missile turrets. +2% small missile turret damage per level.
9. Turret Operation (1x) – skill at operating vehicle turrets. Unlocks skills that can be trained to operate specific vehicle turret types. +2% turret damage per level.

Turret Upgrades:

1. Turret Upgrades (1x) – basic understanding of turret upgrades. Unlocks ability to use modules that alter turret functionality.
Doomheim
#7 Posted: 2012.12.22 21:34  |  Edited by: Mark Shirey
Vehicle Command:

1. Caldari Dropship (10x) – skill at operating caldari dropships. Unlocks ability to use caldari dropships.
2. Caldari HAV (12x) – skill at operating caldari heavy attack vehicles. Unlocks ability to use caldari havs.
3. Caldari LAV (8x) – skill at operating caldari light attack vehicles. Unlocks ability to use caldari lavs.
4. Gallente Dropship (10x) – skill at operating gallente dropships. Unlocks ability to use gallente dropships.
5. Gallente HAV (12x) – skill at operating gallente heavy attack vehicles. Unlocks ability to use gallente dropships.
6. Gallente LAV (8x) – skill at operating gallente light attack vehicles. Unlocks ability to use gallente lavs.
7. Marauder (12x) – skill at operating vehicles specialized in marauder roles. +4% bonus to race-specific turret damage per level.
8. Piloting (3x) – skill at operating aerial vehicle systems. Unlocks skills that can be trained to operate aerial vehicles.
9. Vehicle Command (1x) – skill at operating ground vehicle systems. Unlocks skills that can be trained to operate ground vehicles
10. Vehicle Maneuvering (5x) – basic understanding of vehicle maneuvering. Unlocks ability to use afterburner modules.
Doomheim
#8 Posted: 2012.12.26 16:53
Mark Shirey wrote:
I’m aware you can see them in game but I find it much easier to learn them if it’s written down somewhere.


Same, thanks for the list.
Chatelain Rapid Response
Gallente Federation
#9 Posted: 2012.12.27 05:11
Nice post Shirey, can't imagine how long that all took to type out Shocked

Anyway i had an Idea if your up for it.

Sort the Skills list based on Skill Multiplier. Idea

Go down your list here and post off all the Core Skills (X1) in one group in the listed order then the (x2) skills and so on and so forth. Just a thought :)

Keep the faith.
Doomheim
#10 Posted: 2012.12.27 16:45
Yes, it took a while. I'm just glad people have noticed it, and that's something I can definitely do.
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