Skirmish Gamemode

 
^ Back to top

Topic is locked indefinitely.

 

Consolidated Skirmish Maps Feedback!

Jump to first DEV post
Author
C C P
C C P Alliance
#1 Posted: 2014.11.13 07:31
Hello everyone,

In this thread we will consolidate all the feedback on various maps in DUST 514 in Skirmish game mode. Below you can find top-view pictures of all the maps. Please post any issues you have with maps in this thread. If addressing a specific section of the map, please include the grid coordinates included in the image above for easier verification. For full-size version please click the name links under the image!

Thanks guys!


Boulder Rim


Fracture Road


Ashland


Manus Peak


Border Gulch


Impact Ridge


Iron Delta


Line Harvest


Spine Crescent


Skim Junction

CCP Frame, CCP Shanghai Team

Red Star.
#2 Posted: 2014.11.13 16:55
On Boulder Rim the big, flat empty area inside J10 to M12 is inaccessible for vehicle deployment.
THE HANDS OF DEATH
RUST415
#3 Posted: 2014.11.14 09:31
Thanks CCP Frame!Big smile

Gabriella Grey

"Amarr Ace Pilot" Saracen Squadron 7th Fleet Division

Corrosive Synergy
RUST415
#4 Posted: 2014.11.20 03:03
Thanks for the maps!
You Can Call Me Daddy
#5 Posted: 2014.11.27 18:01
Is there any way we cold get a scale on these to tell the dimensions of the individual squares outlined on the maps? It would be much appreciated!
Dead Man's Game
Preatoriani
#6 Posted: 2014.11.28 20:28
Awesome thread, thanks for getting these all into one thread like this :D

This is the turning point, the rising of the tide. No fear inside

#7 Posted: 2015.01.01 23:40
Bolder Rim H7: Can easily get stuck on the rocks there between objective Charlie and that thing by the train is.

Escalation game mode

Infantry: Velvet Overkill

Vehicles: Agent Overkill

warravens
Imperium Eden
#8 Posted: 2015.01.15 00:08
On Boulder Rim, the two hillsides to either side of objective Alpha should be more accessible and easier to get up. Also, inside Alpha, you should add ladders that lead up to the railings on either side of Alpha.

And you get a like! And you get a like! And you, and you, and you!

#9 Posted: 2015.02.01 11:22

line Harvest, the area near objective C. Uplinks keep falling through the map and spawning you just under the steps on the side towards the bridge. It was replicated twice.

ni99ers are good for 3 things, stinking, stealing and stinking

#10 Posted: 2015.02.09 20:29  |  Edited by: The-Errorist
Bolder Rim, somewhere behind objective alpha, you can glitch an uplink there. When you spawn on it, your behind the wall and the floor eventually ends and you can fall abyss of F/G11.
Picture 1
Picture 2

Escalation game mode

Infantry: Velvet Overkill

Vehicles: Agent Overkill

warravens
Imperium Eden
#11 Posted: 2015.03.02 02:17
The-Errorist wrote:
Bolder Rim, somewhere behind objective alpha, you can glitch an uplink there. When you spawn on it, your behind the wall and the floor eventually ends and you can fall abyss of F/G11.
Picture 1
Picture 2

I can confirm this.

And you get a like! And you get a like! And you, and you, and you!

Incorruptibles
#12 Posted: 2015.04.09 17:39
On Iron Delta, Skirmish mode, if you are moving along the inside of the low structures surrounding Objective D, you will 'slip' or move very quickly. I've recreated this multiple times in one match. Will test again when the opportunity arises.

We all lurk down here...

Fraternity of St. Venefice
Amarr Empire
#13 Posted: 2015.06.02 08:28
like mapsBig smileBig smileBig smile
Forum Jump