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Caldari Production Facility Feedback

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C C P
C C P Alliance
#1 Posted: 2014.11.13 05:52  |  Edited by: CCP Frame


This thread is for specific feedback on the Caldari Production Facility map asset as it appears on any map. Please post any issues you have with the map in this thread. If addressing a specific section of the map, please include the grid coordinates included in the image above for easier verification.

CCP Frame, CCP Shanghai Team

DUST University
#2 Posted: 2014.11.13 07:11
Is it possible to add icons to the map showing the Supply Depot and the CRU on this map?

For those wondering, Supply Depot is at J4, and the CRU is in the middle of the white area of L13-M13.

See you later Space Cowboy. Bang.

KILL-EM-QUICK
Rise Of Legion.
#3 Posted: 2014.11.25 02:23  |  Edited by: STYLIE77
Found a wall skin you can walk into and not take damage, will work on finding the exact map grid but it is on the ground level.

Wall with pillars that was skinned over, in between the pillars that are spaced about 10-15m apart you can walk into it and meet a second solid wall.

The outer skin that is even with the pillars is bullet proof and renders your player invisible to the enemy.

You are basically standing inside the hollow of a wall.

This is located on the outside of the wall facing the A domination objective.

Again, I will post the grid later once I figure it out.

Edit: I think it is C-6 or C-8
I----------I
#4 Posted: 2014.11.26 00:29  |  Edited by: I-Shayz-I
The vertical gameplay is very well designed on this map. If anything, more maps need to have the diversity of layers that this one does. A lot of large sockets have ledges you can fly a dropship up to, but are inaccessible otherwise. This is bad for multiple reasons, but let's focus on the positives of this map:

"Road" from D1 to F/G 13 is my favorite part of this map. Having multiple ways to drive through a large socket is actually really cool. The many "ledges" at F5 and F7 are a very nice addition to allow infantry a bit more freedom when it comes to jumping off of paths with railings. Not being able to get up the same way is actually pretty balanced...do you jump down quickly and stop the hack, or maintain your height advantage?

The square of H8 to J10 is also really fun. There are two ways to climb up on each side and they go from the basement level to the top floor, allowing you to jump anywhere on the way up. Really fun section for mass drivers too :P
Special mention to the hanging boxes or whatever that you can run across on the top floor. I really like this as well.

Now for the criticism:

The structures surrounding the socket are really interesting, but seem to be more confusing than they should be, and almost no action happens here at all. The supply depot, CRU's, and objectives are all inside or on the ground level, which makes some of the bridges and stuff kinda pointless despite how cool it would be to fight in these areas. They are really good places to hide uplinks, if anything.

My only suggestion would be to maybe have some walkways from these outside structures to connect to the inside structures to give some reason to climb up the stairs rather than just walking through the building.

Overall, this is a wonderful large socket, and currently my favorite to play on. I give it an 8.5 out of 10

New video series!: Nova Weekly

#5 Posted: 2014.12.07 01:14
......yeah...what ^he said

T-34-85

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BM-31 (Katyusha)

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