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Uprising 1.6 Patch Notes

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C C P
C C P Alliance
#1 Posted: 2013.10.29 09:16  |  Edited by: CCP Logibro
Uprising 1.6 Patch Notes:

Release date: 5th November, Uprising 1.6 Overview Dev Blog

Localized versions: Spanish, Russian, Japanese, French, German, Italian

Dropsuits
* Increased scan radius from 10 meters to 16 meters on Scout and Basic Light Frame suits.
* Increased the repair tools’ rate of repair (general values for each tier): Standard and Militia: 40 HP/s, Advanced: 60 HP/s, Prototype: 70 HP/s.
* Adjusted the heavy dropsuit hit points: (shown below)
* Increased Basic and Sentinel armor/shield hit points from 405/405 to 480/480.
* Increased Commando armor/shield hit points from 250/250 to 325/325.

Vehicles
* Added stabilization for Militia Dropships to the control scheme to make them easier to fly.

Weapons
* Reduced the Forge gun blast radius: Standard: from 2.5m to 1.5m, Advanced: from 2.75m to 1.8m, Prototype: from 3m to 2.1m.

Bug fixes and polish
* Battle finder now shows a correct clone reserve count for corporation battles.
* Fixed missing hints on create button in Squad Finder.
* Applied fixes to vehicle turrets.
* Several graphical fixes regarding SSAO and Shadows.
* Fixed an issue where players would hang at the Show Info window if closed rapidly.
* Fixed an issue where players were not able to see server name and player count during server VIP mode.
* Further improvements to overall hit detection.
* Specific improvements made to shotgun hit detection.
* Specific improvements made to Nova Knife hit detection.
* Fixed a bug where players were getting stuck on the front of the HAV.
* Fixed a bug that caused strange behavior with third person mesh when killed in a turret.
* Fixed a bug that caused the third person mesh to sometimes 'freeze' if killed whilst crouching.
* Fixed a bug that caused equipment to slide on the base of the null cannon.
* Fixed a bug with visual corruption on wreck materials.

CCP Frame, CCP Community Team

T.H.I.R.D R.O.C.K
#2 Posted: 2013.10.29 09:19
Loving the heavy buff!

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EvE - 21 Day Trial

Bragian Order
Amarr Empire
#3 Posted: 2013.10.29 09:21
Damn thats even less then 1.5....i hate to be right..

Winner of the EU Squad Cup

"Blacklight (PS4)"

T.H.I.R.D R.O.C.K
#4 Posted: 2013.10.29 09:22
Rei Shepard wrote:
Damn thats even less then 1.5....i hate to be right..

we all knew it would be

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Carpenters United
#5 Posted: 2013.10.29 09:22
As a logi, thank you for the bit of love shown to the Scouts and Heavies.
Chatelain Rapid Response
Gallente Federation
#6 Posted: 2013.10.29 09:24  |  Edited by: excillon
There goes my interest in forge guns...if you're going to nerf that, nerf the MD as well.

How about eliminating red line kills/WP? That would make a small patch worth it.
Tal-Romon Legion
Amarr Empire
#7 Posted: 2013.10.29 09:26
Ohhh, this..... this.... i love you......this patch is worth it just because the Commando suit..THANK YOUBig smile

๑۩۞۩๑███▓▒░░ßαииίиġ Ħαммεя░░▒▓███๑۩۞۩๑

          ƒσяยм ฬαяяισя ℓεvεℓ 2
Dead Man's Game
#8 Posted: 2013.10.29 09:31
Not a lot of things but good ones, you have done well.
Better Hide R Die
#9 Posted: 2013.10.29 09:32
Heavies got love

Running pure shield tanked Caldari 'cuz me a hippy

#10 Posted: 2013.10.29 09:33
So then the new weapons will come in 1.7?

fallout 4 confirmed and being playtested :)

WarRavens
#11 Posted: 2013.10.29 09:34
Repair tools might be too strong but like the other changes.
BetaMax.
#12 Posted: 2013.10.29 09:36
there is also alot of background stuff they don't talk about that lays ground work for 1.7, because talking about it is pointless as it means nothing to us now

Dust514 Stats, Have you updated today?

I do maths, and sit in a corner.

The Southern Legion
#13 Posted: 2013.10.29 09:38
Quote:
* Applied fixes to vehicle turrets.


Can we have a more specific elaboration on this point?

Darth Jackal

WASTELAND JUNK REMOVAL
#14 Posted: 2013.10.29 09:40
Rei Shepard wrote:
Damn thats even less then 1.5....i hate to be right..

True, but they've made some nice changes, so quality over quantity.

“Never argue with a fool, onlookers may not be able to tell the difference.”

― Mark Twain

black market bank
#15 Posted: 2013.10.29 09:43
The Black Jackal wrote:
Quote:
* Applied fixes to vehicle turrets.


Can we have a more specific elaboration on this point?

^

You hate me, I hate you. Lets keep it that way.

Level 11 2/10 Forum alt.

"Its worth half a penny and a reach around"

black market bank
#16 Posted: 2013.10.29 09:44
Banning Hammer wrote:
Ohhh, this..... this.... i love you......this patch is worth it just because the Commando suit..THANK YOUBig smile

keep dreaming...

You hate me, I hate you. Lets keep it that way.

Level 11 2/10 Forum alt.

"Its worth half a penny and a reach around"

The Southern Legion
#17 Posted: 2013.10.29 09:48
1.6 Dev Blog wrote:


Our teams have been working hard to deliver as many tweaks and fixes to the game as possible, and now they are ready for testing, refining, and finally molding Uprising 1.7 into what it needs to be – one of the biggest content updates we’ve seen in DUST 514 since its launch!



Christmas might be a good time to go get yourselves a little AUR as a present to yourselves... and CCP. :P

I feel no dissatisfaction with this patch since my exams are on for November! Hah! Now I won't feel as if I'm missing out on too much, except for the awesome buff to my repair tool + heavy combo but I can live with that. See you suckers (love yas) for 1.7!

Idea

> Quis custodiet ipsos custodes?

Abandoned Privilege
Top Men.
#18 Posted: 2013.10.29 09:49
We all knew this was going to be bugfixes in prep for 1.7. Relax, guys.

CPM1 Elect. Thanks for all your support. soraya@biomassed.net for ideas, thoughts, and feedback.

Ahrendee Mercenaries
#19 Posted: 2013.10.29 09:50  |  Edited by: Parson Atreides
No fixes to the comms bug?

"The unexamined life is not worth living."

RNDclan.com

Interregnum.
#20 Posted: 2013.10.29 09:51  |  Edited by: Sylwester Dziewiecki
CCP Frame wrote:
Uprising 1.6 Patch Notes:

Estimated release date: 5th November, Uprising 1.6 Overview Dev Blog

Bug fixes and polish
* Applied fixes to vehicle turrets.

Can you describe this 'change' in a more complex way, please?
(I have not read forums from 10d, and I do not know about with fixes are u talking about)
Thanks Blink.

Gallente Speed Scout.

EVE side of me: Nosum Hseebnrido

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