Domination Gamemode

 
^ Back to top

Topic is locked indefinitely.

2 Pages12Next page
 

Fracture Road Domination Feedback!

Jump to first DEV post
Author
C C P
C C P Alliance
#1 Posted: 2013.09.04 16:26  |  Edited by: CCP Frame


This thread is for specific feedback on any Fracture Road map in the Domination game mode. Please post any issues you have with the map in this thread. If addressing a specific section of the map, please include the grid coordinates included in the image above for easier verification.

Thanks Immortals!

@CCP_Mintchip Ask Me On Twitter!

Praetoriani Classiarii Templares
#2 Posted: 2013.09.05 07:34
Really like how the objective is not at any of the places they are in Skirmish and rather on this hill. Makes it feel really unique compared to its Skirmish variant.

Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp

Channel for AFW Squads & Orbitals: PIE Ground Control

I----------I
#3 Posted: 2013.09.06 10:59
FINALLY

An actual king of the hill map!

New video series!: Nova Weekly

Ametat Security
Amarr Empire
#4 Posted: 2013.09.14 19:20
both teams need access on foot to the large pipeline leading to the the central structure or neither should have it

Dust 514 hurts

Go Fabulous or go home

Praetoriani Classiarii Templares
#5 Posted: 2013.09.15 03:13
Monty Mole Clone wrote:
both teams need access on foot to the large pipeline leading to the the central structure or neither should have it

Agreed with this. It's stupid how one team can control the ledge around the objective and completely dominate.

Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp

Channel for AFW Squads & Orbitals: PIE Ground Control

PIanet Express
#6 Posted: 2013.09.18 11:16
Remove the pipes!
The Southern Legion
#7 Posted: 2013.10.07 02:10
I've played a whole bunch of domination matches on this map and there is an overwhelming strategy.

If one team manages to get uplinks on the pipes above the point (6G) then the other team will lose unless they can remove them.

This results in a race to the pipes when you have two teams that know the strat and the one that holds the pipes wins.

I would recommend moving the point to one of the other sides of the central tower - probably the edge closest to 7H. This way each set of pipes would be equally useful and it will be harder for a team to completely dominate with a couple of uplinks. That hill there isn't quite a interesting as the current location of the point but it should be an improvement given the current pipes situation.
Forty-Nine Fedayeen
Minmatar Republic
#8 Posted: 2013.10.14 05:26
North side of g7 , the ledge that overlooks the objective, has some skeletal pipe structure that is clearly large enough to accommodate a merc or 6, yet has an invisible wall preventing travel under it, forcing units to travel along the edge around it.
Forty-Nine Fedayeen
Minmatar Republic
#9 Posted: 2013.10.14 17:48
North side of g7 , the ledge that overlooks the objective, has some skeletal pipe structure that is clearly large enough to accommodate a merc or 6, yet has an invisible wall preventing travel under it, forcing units to travel along the edge around it.
MEN IN BLACK 2.0
#10 Posted: 2013.10.16 06:41
Noticed a single problem with this map, the ledges around G7 and that structure as a hole take preference on this game-mode because is the letter is easily defended without any risk and high ground, every match of domination here was decided by who positioned drop-uplinks first there, after that it took too much time get around with an organised squad and not even think about it with a pub group.

I make a petition to make the building a singular monolith, besides if you want high ground that's the purpose of the pipes which comes to say block any orbital strike thrown at that point. This is just my opinion since I think those ledges are very generous in the safe defensive position and unfair when trying to capture the point.
warravens
Imperium Eden
#11 Posted: 2013.11.08 15:13
The big central structure that the pipes feed (or draw from) seems to block orbitals from all who stand on the ledge that wraps around it, despite there being a clear view of the sky from it.

Also, the northern ledge had a little scaffolding or something sticking out of it, where some invisible wall prevents us from getting under that scaffolding. Not sure if that was intended to make the ledge a little thinner, but I'd love the extra maneuvering room.

> Quis custodiet ipsos custodes?

warravens
Imperium Eden
#12 Posted: 2013.11.14 02:36
Point should be moved to G7, i.e. not under one set of pipes, but on the side.

Also, please clean up the collision areas on the ledges on the spire, since that is where a lot of fighting takes place and the blocking of movement is unacceptable.
Subdreddit
#13 Posted: 2013.11.14 19:07  |  Edited by: Lt Royal
I used to really enjoy this map when it was first released, seeing as the majority of the community had not figured out that who ever own the pipes wins, it was more of an infantry battle for the objective and thats what denomination should be about; over what we have now. Everyone knows that whoever owns the pipes can both; control the objective and have protection from any orbitals.

Seeing as if the pipes were to be removed; people would still try to get onto the ledges that are under the pipes, surrounding the central structure. I can see that removing the ledge might be a problem for the modeling designers, so maybe just change it to a steep 45° angle so people can not deploy uplinks/nanohives and camp upon there.

Simply put; the pipes need to go and maybe even the ledge that surrounds the central structure.

Final Stats

R.I.P. Dust 514 o7

warravens
Imperium Eden
#14 Posted: 2013.11.21 07:18
Ledge definitely needs to go.

What would be good would be to hollow out the bottom of the spire and move the control point underneath it. That way, control of the pipes would provide an advantage, but unless you controlled the pipe on both sides, you wouldnt be able to shut out the enemy team from approaching on foot and hacking the point.
Endless Hatred
#15 Posted: 2013.11.21 08:59
A lot of the time I win this map handily, half the enemy team is camping the pipes and ledge. It doesn't matter if you fly up and grab them if I grab the point and kill you every time you go to capture or peak your head out with my TAR. P

So, I don't think the team that controls the pipes and ledge always wins. I like this map, ledges and all. The only problems I have are Orbitals not always killing players in G7 when they should and the supporting bars on the ledge blocking movement.

Many suits I've worn, many burdens I've borne, for the oaths I've sworn.

Panda.

Fatal Absolution
Bleeding Sun Conglomerate
#16 Posted: 2013.11.25 23:12
I love this map. awesome king of the hill feel. only If the team on the west reaches the top of the hill first the have a visual advantage. whe a player from the east looks up the hill he is looking into the sun and if a person stands on the hill they are sometimes imposible to see because of the glare of the sun.

contact: wolfica514@gmail.com twitter:@Wolfica514 Skype:Wolfica.514

OG Director of FA, and owner of TLoDT

0uter.Heaven
#17 Posted: 2013.11.27 04:13
I absolutely hate Domination on this map, the first dropship taking the building or the pipes and spamming uplinks up there usually wins.

Good luck taking the bulding back, with Forge Gunners and Mass Drivers camping there.

I believe that the central building should be re-designed to prevent camping. It's completely broken to me.

"I load my gun with love instead of bullets"

Bragian Order
Amarr Empire
#18 Posted: 2013.11.28 05:21
Mintchip:

Please make the left end of the pipe have a gradual incline like the right end of the pipe so both sides can access the ledge on foot.
Fatal Absolution
Bleeding Sun Conglomerate
#19 Posted: 2013.12.03 15:00
Remove the stupid pipes. The one side has a huge advantage in flying dropships to the obj side and the whole game ends up being about 4 square feet on a stupid suspended pipeline.
D.A.R.K L.E.G.I.O.N
#20 Posted: 2014.01.17 07:52
This map needs to go or the objective needs to be moved. I have reached the point where I plan on just having the squad back out if we get this map. The hills you can't climb, the pipes you have to control, the wide open expanses you have to cross leaving you open from tons of angles, and the constant tank spam on this map make it a truly horrible experience even when you win. Also, for some reason this map seems to be a very common one that Scotty just loves putting squads into.
2 Pages12Next page
Forum Jump