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Some small updates from Team True Grit

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C C P
C C P Alliance
#1 Posted: 2013.05.23 15:19  |  Edited by: CCP Eterne
AWOXING
A pretty big topic around these parts and something a lot of people have different opinions on. To be clear we don't want to make this kind of gameplay impossible. However we want to give tools to corporations to help better manage these risks.

In the long term we want to build upon the roles system adding roles to restrict who can enter a battle, who can invite others to battles, and those types of things. That is going to take time but we feel something needs to be added sooner rather than later.

So in the short term we will be adding the ability for a corporation's CEO and directors to kick players on their team from the battle while in the warbarge. Once in the battle the kick option is no longer available.

District state upon capture
With the release of planetary conquest when you conquered a district it would immediately be locked and you would have to wait 24 hours before you could do anything. There were several reasons for this including helping deal with the release of all the empty districts and giving the people who just lost the district a bit of a better chance to attack back; the purpose being generating more battles.

Upon monitoring how you guys use the system since release however you have proven there are ways to avoid the second reason and the first reason is... well not much of a concern now.

So we will be changing it so that when you take a district it is in an unlocked and online state instead of locked and online.

When we eventually add a new region we will come up with a better (hopefully :P ) and different way to handle that specific problem.

Just a quick update for you guys. You will however notice I didn't include any dates for this stuff. Basically we will get it out when we can, but these are things we are actively working on.

CCP FoxFour // Technical Designer

http://twitter.com/regnerba

Commando Perkone
Caldari State
#2 Posted: 2013.05.23 15:22
I love you soxy foxy!!!!

I used to be a director like you, but then I took 7 mil from the corp wallet.

SyNergy Gaming
#3 Posted: 2013.05.23 15:22
+1 for the AWOX fix.

+1 for the District fix.

Now if someone would address the aiming issues and Tact. Duvolle supremacy Lol

( ._.) <('.'<)

"There there Mr. Heavy, it's not your fault CCP doesn't care about you"

C C P
C C P Alliance
#4 Posted: 2013.05.23 15:23
I shall leave you all with this thread for a bit, go play a round of DUST, and then come back to answer any questions. :D

CCP FoxFour // Technical Designer

http://twitter.com/regnerba

Otherworld Enterprises Dust Control
Otherworld Empire Productions
#5 Posted: 2013.05.23 15:26
The Last of DusT.
#6 Posted: 2013.05.23 15:31
CCP FoxFour wrote:
AWOXING
A pretty big topic around these parts and something a lot of people have different opinions on. To be clear we don't want to make this kind of gameplay impossible. However we want to give tools to corporations to help better manage these risks.

In the long term we want to build upon the roles system adding roles to restrict who can enter a battle, who can invite others to battles, and those types of things. That is going to take time but we feel something needs to be added sooner rather than later.

So in the short term we will be adding the ability for a corporation's CEO and directors to kick players on their team from the battle while in the warbarge. Once in the battle the kick option is no longer available.

District state upon capture
With the release of planetary conquest when you conquered a district it would immediately be locked and you would have to wait 24 hours before you could do anything. There were several reasons for this including helping deal with the release of all the empty districts and giving the people who just lost the district a bit of a better chance to attack back; the purpose being generating more battles.

Upon monitoring how you guys use the system since release however you have proven there are ways to avoid the second reason and the first reason is... well not much of a concern now.

So we will be changing it so that when you take a district it is in an unlocked and online state instead of locked and online.

When we eventually add a new region we will come up with a better (hopefully :P ) and different way to handle that specific problem.

Just a quick update for you guys. You will however notice I didn't include any dates for this stuff. Basically we will get it out when we can, but these are things we are actively working on.


So basically everything the blue donut coalition didnt want.

I'm buying you sox and beers.

Bittervet Proficiency V

thanks logibro!

Imperfects
Negative-Feedback
#7 Posted: 2013.05.23 15:31
CCP FoxFour wrote:
AWOXING
A pretty big topic around these parts and something a lot of people have different opinions on. To be clear we don't want to make this kind of gameplay impossible. However we want to give tools to corporations to help better manage these risks.

In the long term we want to build upon the roles system adding roles to restrict who can enter a battle, who can invite others to battles, and those types of things. That is going to take time but we feel something needs to be added sooner rather than later.

So in the short term we will be adding the ability for a corporation's CEO and directors to kick players on their team from the battle while in the warbarge. Once in the battle the kick option is no longer available.

District state upon capture
With the release of planetary conquest when you conquered a district it would immediately be locked and you would have to wait 24 hours before you could do anything. There were several reasons for this including helping deal with the release of all the empty districts and giving the people who just lost the district a bit of a better chance to attack back; the purpose being generating more battles.

Upon monitoring how you guys use the system since release however you have proven there are ways to avoid the second reason and the first reason is... well not much of a concern now.

So we will be changing it so that when you take a district it is in an unlocked and online state instead of locked and online.

When we eventually add a new region we will come up with a better (hopefully :P ) and different way to handle that specific problem.

Just a quick update for you guys. You will however notice I didn't include any dates for this stuff. Basically we will get it out when we can, but these are things we are actively working on.


I think this awox'ing issue is silly.

We need the ability to kick when a player is unresponsive, not the right player for the positions needed suddenly, comms problems, link dead but not gone from battle etc etc etc.

This awox blather has distracted from the real need that actual combat directors need. CPM should feel bad about feeding into it.

I don't see this as emergency patch territory but something that should be part of the regular dev improvement of the game.

Thank you for working on the district lock issue, please get it to us as soon as possible as it is impeding PC combat operations constantly.


WaffleDingos
#8 Posted: 2013.05.23 15:32  |  Edited by: Abu Stij
As an advocate of the meta-game in DUST this is a onesided and bullshit response.

CCP, get the director roles implemented first.
Goonfeet
Special Planetary Emergency Response Group
#9 Posted: 2013.05.23 15:32
CCP FoxFour wrote:
AWOXING
A pretty big topic around these parts and something a lot of people have different opinions on. To be clear we don't want to make this kind of gameplay impossible. However we want to give tools to corporations to help better manage these risks.

In the long term we want to build upon the roles system adding roles to restrict who can enter a battle, who can invite others to battles, and those types of things. That is going to take time but we feel something needs to be added sooner rather than later.

So in the short term we will be adding the ability for a corporation's CEO and directors to kick players on their team from the battle while in the warbarge. Once in the battle the kick option is no longer available.
.


So "We know what to do and how to fix it, but it's hard so we're going to do the exact opposite and nerf a gameplay mechanic we feel is valid and offer no alternative. We swear we'll get to it, SOON"

Every time CCP does this in EVE it takes you guys YEARS to get around to it, if you ever do. What time frame are you expecting to neglect this on?
Doomheim
#10 Posted: 2013.05.23 15:33
there is a lot more you need to Fix with planetary conquest then that
The Last of DusT.
#11 Posted: 2013.05.23 15:33
CCP FoxFour wrote:
I shall leave you all with this thread for a bit, go play a round of DUST, and then come back to answer any questions. :D


?'s you may or may not know the answer to:

How long (estimate) will all race dropsuits? Would CCP be down for another optional respec for classes that have missing suits?
Did the office explode when all the bug reports and balance issues came in? Are features being pushed back to work on fixing stuff or is CCP working on both?

Bittervet Proficiency V

thanks logibro!

Imperfects
Negative-Feedback
#12 Posted: 2013.05.23 15:44
ChribbaX wrote:
LOLX




ugh is your comm is still open chribba


/c
Much Crying Old Experts
#13 Posted: 2013.05.23 15:47
CCP FoxFour wrote:
So in the short term we will be adding the ability for a corporation's CEO and directors to kick players on their team from the battle while in the warbarge. Once in the battle the kick option is no longer available.

SoxFour!!!

That's exactly the right balance, good to see you never went full short socks on that.
SyNergy Gaming
#14 Posted: 2013.05.23 15:54  |  Edited by: Lance 2ballzStrong
Couple questions:

- When can we expect to see these fixes take effect? In the mean time no serious corp is taking new players into their ranks. Not sure if this is how devs want the newplayer experience to be. Want to take part in PC as a new guy? Not gonna happen.

- Is there a time frame on when EVE players can contract DUST mercs? ( Soon = 3-5 months away, not Soon = 6 + months ) and can you give us any idea on how that will work?

- The issue of latency issues in PC, have you guys figured the problem out or are still looking at it?

- How soon will there be 24v24 player lobbies in PC? If at all. Will map size dictate this?

( ._.) <('.'<)

"There there Mr. Heavy, it's not your fault CCP doesn't care about you"

Goonfeet
Special Planetary Emergency Response Group
#15 Posted: 2013.05.23 16:07
CCP FoxFour wrote:
AWOXING
A pretty big topic around these parts and something a lot of people have different opinions on. To be clear we don't want to make this kind of gameplay impossible. However we want to give tools to corporations to help better manage these risks.

In the long term we want to build upon the roles system adding roles to restrict who can enter a battle, who can invite others to battles, and those types of things. That is going to take time but we feel something needs to be added sooner rather than later.

So in the short term we will be adding the ability for a corporation's CEO and directors to kick players on their team from the battle while in the warbarge. Once in the battle the kick option is no longer available.


I'm honestly somewhat disappointed with this response. It's a bandage to a larger issue that isn't being addressed: Dust Side Director Roles and Corporation Management. At the moment, from DUST side, they are so anemic that they might as well not be there at all. Instead, this seems to be an unnecessary nerf which will only really ignore the real issue that is the root cause of AWOXing.
Ringer For Hire
#16 Posted: 2013.05.23 16:19
Bandaid covering a gash that requires over 500 stitches.

Lag is the 1st concern for PC not AWOXing, well that is what I believe.
Doomheim
#17 Posted: 2013.05.23 16:25
This doesn't solve the issue at all. Put some damn Director Roles in already.
SyNergy Gaming
#18 Posted: 2013.05.23 16:27
Bling Blaine wrote:
Bandaid covering a gash that requires over 500 stitches.

Lag is the 1st concern for PC not AWOXing, well that is what I believe.


really? you mad about a quick fix? Didn't you read they gonna fix it better later down the road?

And yea, while i agree latency is an issue, instead of talking like you're entitled to something, how about asking about it maybe?

This thread was to update us on a couple things.

I swear, I thought I was the most cynical person on this forums, but there's just some people that can't be pleased by anything.

( ._.) <('.'<)

"There there Mr. Heavy, it's not your fault CCP doesn't care about you"

C C P
C C P Alliance
#19 Posted: 2013.05.23 16:29
Paradoxical Nature wrote:
CCP FoxFour wrote:
AWOXING
A pretty big topic around these parts and something a lot of people have different opinions on. To be clear we don't want to make this kind of gameplay impossible. However we want to give tools to corporations to help better manage these risks.

In the long term we want to build upon the roles system adding roles to restrict who can enter a battle, who can invite others to battles, and those types of things. That is going to take time but we feel something needs to be added sooner rather than later.

So in the short term we will be adding the ability for a corporation's CEO and directors to kick players on their team from the battle while in the warbarge. Once in the battle the kick option is no longer available.


I'm honestly somewhat disappointed with this response. It's a bandage to a larger issue that isn't being addressed: Dust Side Director Roles and Corporation Management. At the moment, from DUST side, they are so anemic that they might as well not be there at all. Instead, this seems to be an unnecessary nerf which will only really ignore the real issue that is the root cause of AWOXing.


It literally says in the OP that is what we are doing :facepalm:

The real question is timeline for delivery, different features take different amounts of time to create. Anyone with an appreciation for the corporation roles system in EVE might understand the minefield we are stepping into.

Kick from warbarge is not the perfect solution but we can deliver it quickly while we finish up better corporation role management.

CCP Nullarbor // Exotic Dancer // Team True Grit

C C P
C C P Alliance
#20 Posted: 2013.05.23 16:30
Paran Tadec wrote:
CCP FoxFour wrote:
I shall leave you all with this thread for a bit, go play a round of DUST, and then come back to answer any questions. :D


?'s you may or may not know the answer to:

How long (estimate) will all race dropsuits? Would CCP be down for another optional respec for classes that have missing suits?
Did the office explode when all the bug reports and balance issues came in? Are features being pushed back to work on fixing stuff or is CCP working on both?


Dropsuits are not something this team works on, sorry.

No, it did not explore... at least to my knowledge.

CCP FoxFour // Technical Designer

http://twitter.com/regnerba

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