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Feedback/Suggestions - Weekly Updates on the DUST 514

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C C P
C C P Alliance
#21 Posted: 2013.02.01 02:12
Here's today's weekly update on issues/suggestions the dev team discussed.

[SUGGESTION/REQUEST] PvE game mode: Salvage
Update: We like the idea. There is design in place for this PVE game mode which is very similar to this specific player request. Possible candidate for one of the future game expansions.

[REQUEST] Observer mode
Update: This feature is on our roadmap.

[REQUEST] Target painting
Update: We like the idea and something similar will be coming in the future.

[SUGGESTION] Idea for preventing red zone abuse
Update: Game design team will discuss overall ideas around this issue.

[REQUEST] Strategizing possibilities in Warbarge
Update: Another great idea for future updates.
C C P
C C P Alliance
#22 Posted: 2013.02.07 09:04
Here's today's weekly update on issues/suggestions the dev team discussed.

[REQUEST] Reintroducing "one and only" game mode
Update: Dev team agrees with players and this map will be coming back in the near future.

[REQUEST] Certificate System, Teaching players to play better
Update: We are definitely planning on improving skill progression and motivation behind character progression.

[SUGGESTION] Revival System Improvement
Update: Dev team likes these ideas and will implement some changes to the call for help system in the upcoming content patch as well.

[FEEDBACK/REQUEST] Removing "spawn traps" and adding more spawn points
Update: All spawn points are being reworked. This change will be coming soon™.

[REQUEST] Improving contact list and contact interaction
Update: Good ideas, we will consider adding some of those.

[FEEDBACK] 101 Bullets Chromosome Edition
Update: We will take a look at the list and add some of those things to the backlog.
C C P
C C P Alliance
#23 Posted: 2013.02.07 09:10
Dear players,

The Shanghai office will be on holidays next week so there will be an hiatus on the weekly updates until FEB 21st. We will resume the weekly updates around that time. Thank you.
C C P
C C P Alliance
#24 Posted: 2013.02.21 12:37
Here's this week's update on issues and suggestions that the dev team discussed.

[FEEDBACK] Thoughts from a humble underpaid pilot - making the dropship more fun to fly.
Update: collision models are being improved and new features for the dropship are being planned.

[REQUEST] Skirmish 1.0 - bringing back multi-stage skirmish mode.
Update: We are not against multi-stage skirmish game mode, and are thinking of ways to implement this in more effective ways.

[FEEDBACK] New matchmaking changes on 2/18/2013 causing longer queue times.
Update: This is done to improve the balance of teams in a public match. As the server population increases the wait time should decrease.

[FEEDBACK] Reloading animation fixes and improvements
Update: Fixes for this are coming in the next update.

[FEEDBACK] AFK SP Farming
Update: We are looking at implementing an anti-idle system to solve this.

That's it for this week, thank you for your interest and we'll be back next week with more updates!
C C P
C C P Alliance
#25 Posted: 2013.03.01 04:41  |  Edited by: CCP Frame
Here's this week's update on issues and suggestions that the dev team discussed.

[FEEDBACK] Target data clutters view when in sniper scope mode.
Update: The dev team is planning on improving how target data is displayed for a future release.

[FEEDBACK/BUG] Laser Rifles: broken skills - some Laser Rifle related skills are non functional.
Update: This will be fix in the next update.

[FEEDBACK] Sensitivity acceleration: controls feel off without it.
Update: The dev team is working on refining/tuning the control sensitivity.

[FEEDBACK] Controller and Kb/m gap - balancing the two control schemes.
Update: The dev team will compare turn speeds with kbm and controllers for both infantry and vehicles to see if there are inconsistancies. We are also planning to introduce Matchmaking improvements that will take controller input into account (not segregating players in any way).

That's it for this week, thank you for your interest and we'll be back next week with more updates!
C C P
C C P Alliance
#26 Posted: 2013.03.07 08:58  |  Edited by: CCP Frame
Here's this week's update on issues and suggestions that the dev team discussed.

[FEEDBACK] New spawn mechanics and new spawn locations
Update: We are working on improving the spawn system and spawn points further.

[REQUEST] Adding invert option to X axis
Update: Possibly implemented some time in the future.

[REQUEST] Logout option
Update: This is being worked on, will be introduced in future updates.

[FEEDBACK] Damage mod stacking and tank railguns
Update: We are actively working on balancing and number tweaking – there are known bugs regarding damage mods stacking and numbers displayed on the fitting screen. Tank vs Tank combat is being looked at and worked on for the next update.

[REQUEST] Add to Squad from chat menu
Update: We like the idea and will consider for the future updates.

[FEEDBACK] Mass Driver horizontal damage frame
Update: The splash is spherical right now, but this will be tested further and fixed if needed.

That's it for this week, thank you for your interest and we'll be back next week with more updates!
C C P
C C P Alliance
#27 Posted: 2013.03.13 10:41  |  Edited by: CCP Frame
Here's this week's update on issues and suggestions that the dev team discussed.

[FEEDBACK] Small Scale Conflicts for New Players: https://forums.dust514.com/default.aspx?g=posts&t=62810&find=unread
Update: This is something we are looking at implementing, but will take time to work out the details.

[REQUEST] Never ending game mode: https://forums.dust514.com/default.aspx?g=posts&t=61582&find=unread
Update: Good idea, but we will need to solve tech limitations to this first.

[FEEDBACK] How to make menus more user-friendly: https://forums.dust514.com/default.aspx?g=posts&t=61829&find=unread
Update: We have started work on revamping the menu system.

[FEEDBACK] Grenadier needs to do something other than just unlocking grenades: https://forums.dust514.com/default.aspx?g=posts&t=62620&find=unread
Update: This should get changed in the next build update.

[FEEDBACK] Fixing Tanks Part 4: The Marauder class: https://forums.dust514.com/default.aspx?g=posts&t=62212&find=unread
Update: Vehicle balancing is ongoing and changes implemented in future updates.

That's it for this week, thank you for your interest and we'll be back next week with more updates!
C C P
C C P Alliance
#28 Posted: 2013.03.21 06:25  |  Edited by: CCP Frame
Here's this week's update on issues and suggestions that the dev team discussed.

[FEEDBACK] Incorporate the shape buttons into remote explosives - new ideas for the remote explosives such as allowing daisy-chain detonation. https://forums.dust514.com/default.aspx?g=posts&t=63368&find=unread
Update: Good idea, will consider it for future implementation.

[REQUEST] Changes to Ambush and Ambush OMS - new modes such as infantry only on ambush. https://forums.dust514.com/default.aspx?g=posts&t=63337&find=unread
Update: This is being considered.

[REQUEST] Slay in Mercenary Quarters. https://forums.dust514.com/default.aspx?g=posts&t=63069&find=unread
Update: SOON™! Smile We are still focusing our efforts on core elements of the game and adding Slay to the MQ is a good idea but would also take some dev time so we can revisit this at a later date.

[REQUEST] LAV Passanger’s additional abilities. https://forums.dust514.com/default.aspx?g=posts&t=63352&find=unread
Update: Good idea for a feature that can be introduced in a future update.

[REQUEST] RP match features - Adding the ability to choose sides in contracts. https://forums.dust514.com/default.aspx?g=posts&t=62496&find=unread
Update: Players will be able to pick sides when joining Faction Warfare contracts in the next update which will open more options for RP events as well.

That's it for this week, thank you for your interest and we'll be back next week with more updates!
C C P
C C P Alliance
#29 Posted: 2013.03.29 07:04
Here's this week's update on issues and suggestions that the dev team discussed.

[REQUEST] Caldari Prime titan crash wallpaper: https://forums.dust514.com/default.aspx?g=posts&m=638181#post638181
Update: We will be uploading the wallpaper to the official DUST 514 website soon.

[FEEDBACK/DISCUSSION] PVE Affecting PvP, FW & PC: https://forums.dust514.com/default.aspx?g=posts&t=64493&p=2
Update: Good ideas and we will consider them.

[FEEDBACK] Making interface simpler: https://forums.dust514.com/default.aspx?g=posts&t=65111&find=unread
Update: We are improving the UI in general, you will see these improvements in the next build and more are coming.

[REQUEST] Underground/Tunnel maps: https://forums.dust514.com/default.aspx?g=posts&t=64780&find=unread
Update: We are doing experimental work on this and is something we are planning for future updates.

[REQUEST] New LAV/HAV control scheme: https://forums.dust514.com/default.aspx?g=posts&t=64723&find=unread
Update: New control schemes will be introduced in Uprising.

[FEEDBACK/DISCUSSION] Orbital Drop Spawns: https://forums.dust514.com/default.aspx?g=posts&t=62935&find=unread
Update: Interesting idea, the dev team will consider this.

That's it for this week, thank you for your interest and we'll be back next week with more updates!
C C P
C C P Alliance
#30 Posted: 2013.04.03 09:51
Here's this week's update on issues and suggestions that the dev team discussed.

[REQUEST] Minmatar AV weapon - Flak Cannon: https://forums.dust514.com/default.aspx?find=unread&g=posts&t=65528
Update: The dev team will consider this in future weapons design.

[FEEDBACK] Flux Grenades: https://forums.dust514.com/default.aspx?find=unread&g=posts&t=66318
Update: The dev team will consider this in future updates.

[REQUEST] Gunship: https://forums.dust514.com/default.aspx?find=unread&g=posts&t=64770
Update: We do have something similar planned in future updates.

[FEEDBACK] WP for Mobile CRU spawning: https://forums.dust514.com/default.aspx?find=unread&g=posts&t=66225
Update: This is on our list of things to fix in the future updates. We are aware of the lack of WP rewards to players that don’t do kills.

[FEEDBACK] Small Railguns: https://forums.dust514.com/default.aspx?find=unread&g=posts&t=65499
Update: The dev team will investigate this further.

[REQUEST] New Neocom tabs - events, updates, utilizing MQ TV: https://forums.dust514.com/default.aspx?find=unread&g=posts&t=66397
Update: We are looking into ways of communicating all these things in more effective ways.

That's it for this week, thank you for your interest and we'll be back next week with more updates!
C C P
C C P Alliance
#31 Posted: 2013.04.15 07:41  |  Edited by: CCP Cmdr Wang
Below is the list of issues and suggestions from the community that the dev team discussed last week.

[FEEDBACK] Corporation roles/titles: https://forums.dust514.com/default.aspx?g=posts&t=63912&p=2
Update: Players can post their feedback on this thread for more dev replies and feedback.

[SUGGESTION] Friendly fire with different indicator: https://forums.dust514.com/default.aspx?g=posts&t=66228&find=unread
Update: We will discuss possible solutions to this idea.

[FEEDBACK] Corporation Tax: https://forums.dust514.com/default.aspx?g=posts&t=67713&find=unread
Update: Players can post their feedback on this thread for more dev replies and feedback.

[REQUEST] More movement options: https://forums.dust514.com/default.aspx?find=unread&g=posts&t=66899
Update: Things like vault and slide are on our backlog.

[SUGGESTION] Ongoing discussion: The AFK SP farming: https://forums.dust514.com/default.aspx?g=posts&m=664367#post664367
Update: We do have some ideas and this will be fixed and implemented eventually - Dev blog and more information coming once we polish those things out.

We'll have more updates for you later this week so stay tuned!
C C P
C C P Alliance
#32 Posted: 2013.04.18 13:55
Here's this week's update on issues and suggestions that the dev team discussed.

[SUGGESTIONS/IDEAS] Aerial Vehicles: Ideas: https://forums.dust514.com/default.aspx?find=unread&g=posts&t=68004
Update: This is in the plans for us to do.

[REQUEST] Making HAV more tactical & Squad orientedhttps://forums.dust514.com/default.aspx?find=unread&g=posts&t=68395
Update: We do have plans on making HAV more tactical in the future.

[FEEDBACK/DISCUSSION] Is vehicle piloting a self-sustaining role?: https://forums.dust514.com/default.aspx?find=unread&g=posts&t=68023
Update: We are looking at dropsuits that will give you more pilot bonuses in the future and more improvements to the general vehicle piloting role (potential to earn more war points etc)

[REQUEST] "Sticky" nanohive variant: https://forums.dust514.com/default.aspx?g=posts&m=686878#post686878
Update: The dev team will discuss this.

[FEEDBACK] The little things to improve in DUST: https://forums.dust514.com/default.aspx?g=posts&t=68898&find=unread
Update: These are on our 'to do' list.

That's it for this week, thank you for your interest and we'll be back next week with more updates!
C C P
C C P Alliance
#33 Posted: 2013.04.19 01:51  |  Edited by: CCP Frame
Dear players,

DUST 514 Community Team will be attending Fanfest 2013 the next week followed by holidays until May 6th so there will be an hiatus on the weekly updates until May 9th. We will resume the weekly updates around that time. Thank you.
C C P
C C P Alliance
#34 Posted: 2013.05.09 05:59  |  Edited by: CCP Frame
Here's this week's update on issues and feedback the dev team discussed with regards to the Uprising deployment.

[FEEDBACK] Uprising - strongest dropsuits only available for AUR? https://forums.dust514.com/default.aspx?g=posts&t=73560&find=unread
Status: We are woking on a fix for this. AUR dropsuits are not supposed to be the strongest ones.

[FEEDBACK] Specializations are redundant? https://forums.dust514.com/default.aspx?g=posts&t=73239&find=unread
Status: We are reviewing the skill tree design and will take player feedback into account.

[REQUEST] Constant revive indicator on HUD for logistics: https://forums.dust514.com/default.aspx?g=posts&t=74019
Status: This is being looked at and player feedback will be taken into account.

[FEEDBACK] Aiming in Uprising feels different: https://forums.dust514.com/default.aspx?g=posts&m=761754#post761754
Status: We are investigating this issue and will apply fixes accordingly.

[FEEDBACK] HMG Balance and discussion: https://forums.dust514.com/default.aspx?g=posts&m=756155#post756155
Status: We will be discussing this issue and take player feedback into account.

That's it for this week, thank you for your interest and we'll be back next week with more updates!
C C P
C C P Alliance
#35 Posted: 2013.05.16 09:57
Here's this week's update on issues and suggestions that the dev team discussed.

[FEEDBACK] Logistics Suits excel in everything? Assault suit fittings underwhelming? https://forums.dust514.com/default.aspx?g=posts&t=74206&find=unread
Update: We are actively looking into overall dropsuit balance and will monitor the "killer bees" as we go.

[FEEDBACK] Electronics and Engineering skills for dropsuits and vehicles (being too high a progression path) from CPM feedback.
Update: This is part of the skill progression change and the skills in question offer bonuses that justify their SP cost.

[FEEDBACK] Weapon ammo skills - not giving any bonuses: from CPM feedback.
Update: We are looking into this and will make changes as necessary.

[FEEDBACK] Dropship flight mechanics in Uprising - handling feels different: from CPM feedback.
Update: The only change made to the dropship flight mmechanic was a small reduction in speed. We will continue to monitor player feedback on this.

[FEEDBACK] Weapons don't need less range, they need more falloff: https://forums.dust514.com/default.aspx?g=posts&t=73977&find=unread
Update: This is what we are planning to implement in the next release.

[FEEDBACK] Tactical Assault Rifle – its balance and modded controllers: https://forums.dust514.com/default.aspx?g=posts&t=76001&find=unread
Update: We are monitoring TAR actively, and will get modded controllers to investigate this further and will apply some tweaks to it.

That's it for this week, thank you for your interest and we'll be back next week with more updates!

C C P
C C P Alliance
#36 Posted: 2013.05.27 04:40
Below are the list of feedback and suggestions that the dev team discussed last week.

Planetary Conquest AWOXing - EVE mechanic moved to DUST: https://forums.dust514.com/default.aspx?g=posts&m=830411#post830411
Update: We are looking into this issue and will implement changes that will give players better options to counter this.

[REQUEST] Trophies: https://forums.dust514.com/default.aspx?g=posts&t=77197&p=2
Update: We do have trophies planned for future updates.

[SUGGESTION] In-game explanation of mercenary battles, instant battles and corporation battles: https://forums.dust514.com/default.aspx?g=posts&t=77668&find=unread
Update: This will be part of the tutorial system that will explain to players what the battles are in future updates.

[FEEDBACK] Vehicle recall may be used to prevent vehicle loss: https://forums.dust514.com/default.aspx?g=posts&t=75567&find=unread
Update: We will review this game mechanic and see what can be done to prevent such exploits.

[FEEDBACK] Drop Uplink locations too clear on the map: https://forums.dust514.com/default.aspx?g=posts&t=77683&find=unread
Update: This is being fixed in the next update.

[FEEDBACK] Priority - map elements and game modes: https://forums.dust514.com/default.aspx?g=posts&t=77595&find=unread
Update: More game modes and new installations and terrain are being worked on.

[FEEDBACK] Improving matchmaking further with allocated SP and matching squads: https://forums.dust514.com/default.aspx?g=posts&t=74346&find=unread
Update: We are looking at this issue and taking player feedback into account as we improve the current MM design.

[REQUEST] Race/Avatar change for AUR: https://forums.dust514.com/default.aspx?g=posts&t=78097&find=unread
Update: We can definitely do this, let us know if you all really like this feature by replying in thread!

We'll be back later this week with more updates so stay tuned!
C C P
C C P Alliance
#37 Posted: 2013.05.30 06:23
Here's this week's update on issues and suggestions that the dev team discussed.

[REQUEST] "Hover mode" on assault dropships: https://forums.dust514.com/default.aspx?g=posts&t=74063&find=unread
Update: This is being considered for future implementation.

[REQUEST] Restock options and net gain/loss info: https://forums.dust514.com/default.aspx?g=posts&t=78008&find=unread
Update: This will be considered for future implementation.

[REQUEST] Timestamps in chat: https://forums.dust514.com/default.aspx?g=posts&t=77667&find=unread
Update: This is being looked into and should be implemented soon.

[REQUEST] Multiple grenade slots: https://forums.dust514.com/default.aspx?g=posts&t=68008&find=unread
Update: We are still improving the grenade system and this is in the plans.

[FEEDBACK] Stick deflection vs rotation speed: https://forums.dust514.com/default.aspx?g=posts&t=82088&find=unread
Update: We received some great feedback on this and are working on improving in-game controls.

That's it for this week, thank you for your interest and we'll be back next week with more updates!
C C P
C C P Alliance
#38 Posted: 2013.06.06 08:26
Here's this week's update on issues and suggestions that the dev team discussed.

[FEEDBACK] Templar Manhunt Event: http://www.reddit.com/r/dust514/comments/1fisvd/while_the_servers_are_down_i_am_templar_57_ama/
Update: The community team and the CPM were discussing this event in general and we are looking into improving this further.

[FEEDBACK] Adjusting the low-value secondary weapon skills: https://forums.dust514.com/default.aspx?g=posts&t=82867&find=unread
Update: Great info from the player base, we are reviewing this and working on fixes to address this.

[FEEDBACK] Shield > Armor and detailed explanation why: https://forums.dust514.com/default.aspx?g=posts&t=83983&find=unread
Update: New armor modules being introduced in the next patch should address this issue.

[FEEDBACK] Planetary Conquest: https://forums.dust514.com/default.aspx?g=posts&t=80441&find=unread
Update: There are plans to improve the PC mechanic, expect dev comments in the discussion thread above.

[FEEDBACK] Laser Rifles in Uprising: https://forums.dust514.com/default.aspx?g=posts&t=77908
Update: There are more laser rifle variants coming, and we are working on fixing ADS issues.

[FEEDBACK] LAV "death taxis": https://forums.dust514.com/default.aspx?find=unread&g=posts&t=81717
Update: We are working on resolving this issue.

[REQUEST] Suns and moons: https://forums.dust514.com/default.aspx?g=posts&t=75366&find=unread
Update: Soon! The community team will ask the dev working on this feature to comment on the forums.

That's it for this week, thank you for your interest and we'll be back next week with more updates!



C C P
C C P Alliance
#39 Posted: 2013.06.06 08:28
Next week is the Dragon Boat festival in Shanghai and our Shanghai office will be on haitus from June 10-12. We will resume our weekly updates on June 20.

Thank you for your interest and support in DUST 514.
C C P
C C P Alliance
#40 Posted: 2013.06.20 09:56
Here's this week's update on issues and suggestions that the dev team discussed.

[FEEDBACK] Ferroscale and Reactive plates stats https://forums.dust514.com/default.aspx?g=posts&t=86664&find=unread
Update: We will improve on getting info regarding changes and new features out to players sooner and also monitor community feedback on the new items after they get the chance to try it in game.

[SUGGESTION] Detonation on impact grenades https://forums.dust514.com/default.aspx?g=posts&t=84916&p=4
Update: We will look at the number of kills from these grenades and apply changes if needed.

[REQUEST] Test server https://forums.dust514.com/default.aspx?g=posts&t=84702&find=unread
Update: We understand the need for this and are looking at ways to implement this for the console platform.

[FEEDBACK] How would you design New Player Experience https://forums.dust514.com/default.aspx?g=posts&t=84956&find=unread
Update: We will have multiple teams working on this feature and we will improve this in future updates.

[REQUEST] Corporation battles https://forums.dust514.com/default.aspx?g=posts&m=903487#post903487
Update: We've taken this feature down temporarily for the planetary conquest feature, but have plans to reintroduce it in future updates.

[REQUEST] Stamina recovery whilst falling https://forums.dust514.com/default.aspx?g=posts&t=85897&find=unread
Update: This is a bug and will be tested for a fix.

[FEEDBACK/BUG?] Scrambler rifle passive does nothing for Assault variant https://forums.dust514.com/default.aspx?g=posts&t=77250&find=unread
Update: This is by design for the charged scrambler rifle.

That's it for this week, thank you for your interest and we'll be back next week with more updates!
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