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Suggestion for payment system in Nova.

Author
Ancient Exiles.
#1 Posted: 2017.06.19 20:21
Reposting this from an older thread, now locked. Called : Free to play / subscription hybrid.

I notice people talking again about payment options and thought I'd re submit this and see what people think. Let me know!

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I really like how CCP handled the F2P system, but was it the best option for them? Best for the community? Dust was not profitable on its own until the end of its life, and that definitely has an impact on development.

I've thought of an alternative and curious what the community would think. It's a bit of a combination of total free-to-play and the PLEX route of EVE.

Players would purchase a 'mercenary license' that allows them unlimited access to FW and PC for one month. Pubs are free. There would be different tiers of licenses with better perks for each.



(The system I've imagined if it were applied directly to Dust)

Unlicensed Militia Merc - FREE - Is free to play in Pub Matches only

Level 1 Basic license - $1.00 OR 1,000,000 ISK - Allows players to participate in FW+PC for one month

Level 2 Advanced License - $5.00 - Allows participation in FW/PC and includes $5.00 worth of AUR + 1 key

Level 3 Prototype License - $10.00 - Allows participation in FW/PC and includes $15.00 worth of AUR + 1 key + 1 Booster

Level 4 Officer license - $20.00 - Like above, but comes with more goodies, and maybe a longer license duration. Includes a unique SUPPORTER SKIN only available in this pack.



You get the point.

Don't like "paywalls"? Can also jump through in-game hoops to be issued licenses.

-Players would be able to purchase a stack of licenses and sell them in-game
-Licenses could be offered as Mission Rewards
-Licenses could be a rare salvage item
-Signing up other players earns you a free license
-Permanent 'FW license' could be awarded if you reach a certain rank with that faction.


I feel this system is fair, reasonable, and encourages players to actually keep paying over time. My bro 'usuckatdust' spent $5.00 over the course of this game from beta to shutdown... That's a lot of free entertainment CCP provided to him.




TL;DR

Pubs are free. Playing the other game modes mosts costs a 'Merc license fee', but you also get the equivalent value of AUR along with your license purchase. Tiered licenses for better rewards.


Discuss!

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Interregnum.
#2 Posted: 2017.06.20 14:05
https://forums.dust514.com/default.aspx?g=posts&t=229719&find=unread

Here is already topic to discuss this matter.

This is Skirmish v1.0.

In my free time I like to spend time.

Dead Man's Game
#3 Posted: 2017.06.20 15:05
I'll be completely honest, if a free2play game locks key parts of the game behind a paywall, I just avoid it all together.

If the game is designed purely around getting people to pay for things, then chances are the game isn't going to be worth playing... And therefore isn't worth paying to play.
Nos Nothi
#4 Posted: 2017.06.20 17:23
Derpty Derp wrote:
I'll be completely honest, if a free2play game locks key parts of the game behind a paywall, I just avoid it all together.

If the game is designed purely around getting people to pay for things, then chances are the game isn't going to be worth playing... And therefore isn't worth paying to play.

Agreed.

It is one thing for EVE, which had already established a subscription base to open up the game by adding a F2P element with which to be introduced to the game.

It is another thing to start out a game that way. It does come across as Derpy mentioned.

I wouldn't mind paying for the game outright, or having any number of workable F2P models, but the one you suggested sounds almost as repugnant as Pay to Win.

Former CEO of the Land of the BIind.

Any double entendre is unintended I assure you.

Ancient Exiles.
#5 Posted: 2017.06.20 19:12
Derpty Derp wrote:
I'll be completely honest, if a free2play game locks key parts of the game behind a paywall, I just avoid it all together.

If the game is designed purely around getting people to pay for things, then chances are the game isn't going to be worth playing... And therefore isn't worth paying to play.


Good thing I didn't propose a paywall then. :P

All this system really asks is that people buy aurum once in a while, essentially (or don't, numerous other ways to get around it).

And BTW, from a business standpoint every game is designed around getting people to pay. Development can't happen if everything is 100% free for everyone.

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